1. SPS Accounts:
    Do you find yourself coming back time after time? Do you appreciate the ongoing hard work to keep this community focused and successful in its mission? Please consider supporting us by upgrading to an SPS Account. Besides the warm and fuzzy feeling that comes from supporting a good cause, you'll also get a significant number of ever-expanding perks and benefits on the site and the forums. Click here to find out more.
    Dismiss Notice
Dismiss Notice
You are currently viewing Boards o' Magick as a guest, but you can register an account here. Registration is fast, easy and free. Once registered you will have access to search the forums, create and respond to threads, PM other members, upload screenshots and access many other features unavailable to guests.

BoM cultivates a friendly and welcoming atmosphere. We have been aiming for quality over quantity with our forums from their inception, and believe that this distinction is truly tangible and valued by our members. We'd love to have you join us today!

(If you have any problems with the registration process or your account login, please contact us. If you've forgotten your username or password, click here.)

Legendary Skills

Discussion in 'The Elder Scrolls 5: Skyrim' started by Aldeth the Foppish Idiot, Apr 29, 2013.

  1. Aldeth the Foppish Idiot

    Aldeth the Foppish Idiot Armed with My Mallet O' Thinking Veteran

    May 15, 2003
    Likes Received:
    Well, this effectively removes the character level limit in Skyrim. The only limit now is determined solely by how much time you're willing to devote to a given character. This is due to the new legendary mechanic introduced with the latest (and most likely final) patch. Here's a breif summary of how it works:

    When you get a skill to level 100, you now have the option of making it legendary. This does two things: 1) It resets the level of the skill back to 15, and 2) it allows you to re-assign the perks you spent on that skill into other skills.

    There is a related mechanic in the Dragonborn expansion that allowed you to re-allocate perks, but this is significantly different. You see, with this version, you can reallocate your perks, but you keep your experience and level, allowing you to level up the skill again, and earn all the experience points again. A skill made legendary doesn't function any differently from the skill prior to making it legendary - all it does is allow you to level it again, and thus increase your character level. (Oh, and once you get to 100 again, you can make it legendary again - there is no limit to the number of times you can reset a skill.)

    It seems like if you really want to level your character that this mechanic can be used and abused with the crafting skills. (Specifically alchemy if I were to guess, having not tried it out yet.) What I'm thinking would be your best bet would be to perk up alchemy, smithing, enchanting as per usual. Then mass produce the best fortify enchanting potions and fortify smithing potions as you can. Make like 50 of each. A life-time supply for use. Then, make it legendary and assign those 8 perks you spent elsewhere. You'll still gather ingredients and hit the alchemy table to level the skill, but you won't perk it up this time. You just lather-rinse-repeat until you get bored of crafting.

    Now granted, with 251 perks in the game, it will take you a LONG time if you wanted to earn all of them. (Which is now theoretically possible - but it will require you to reach level 252 to do it.) Remember that required experience to level does not increase linearly. Every level requires more experience points to be earned than the level prior to it. You could take a skill all the way from 15 to 100 and not earn a single level of experience, if your character level is already in excess of 100. That's why I say it's theoretically possible, but almost assuredly not practical to level to 252. You'll probably need to spend several dozen hours at the alchemy bench alone to do it.

    Oh, and there's one more mechanic introduced with this patch - legendary difficulty mode. This I HAVE tried out, because it doesn't require you to make a skill legendary to activate it. Holy crap. It's absolutely ridiculous. While it's still possible to one-shot kill stuff with a backstab, that's about it. Even regular bandits take several whacks with an extremely high damage weapon to take down. And you'll be taking significant damage even if you've reached the armor cap. Dragons are formibidable again. For shiggles, I tried to do the ebony warrior quest on legendary difficulty. Now I know there are tons of ways to cheese this guy, but he kicked my ass on legendary. His damage output was so high that I needed to go through about 40 full healing potions to take him down.

    Anyway, if you want a more detailed description, click here.
  2. Sir Rechet

    Sir Rechet I speak maths and logic, not stupid Veteran

    Nov 9, 2003
    Likes Received:
    Instead of seeing Legendary skills as a (yet another) level grind to ultimate boredom, how about its redeeming qualities in keeping some game mechanics, such as loot, at least semi-interesting? I poked a few tries into that thought here. :)

    Too bad my next serious foray into Skyrim is pretty much pending a new computer.. sluggish gameplay together with frequent freezes in various outdoor locations kinda kills the fun. :( But it'll definitely be a character variant to tackle the Legendary difficulty.
Sorcerer's Place is a project run entirely by fans and for fans. Maintaining Sorcerer's Place and a stable environment for all our hosted sites requires a substantial amount of our time and funds on a regular basis, so please consider supporting us to keep the site up & running smoothly. Thank you!

Sorcerers.net is a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for sites to earn advertising fees by advertising and linking to products on amazon.com, amazon.ca and amazon.co.uk. Amazon and the Amazon logo are trademarks of Amazon.com, Inc. or its affiliates.