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LCC: BuTcHeRy updated to v5.0.0 with English and Russian translations

Discussion in 'Infinity Engine Modding News' started by Ancalagon, Nov 6, 2021.

  1. Ancalagon

    Ancalagon The First Staff Member ★ SPS Account Holder Veteran

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    La Couronne de Cuivre


    The BuTcHeRy mod (from DrAzTiK) has been updated to v5.0.0 and is now available with macOS and Linux support.

    Version 5.0.0 is ToB, BGT, BG2:EE and EET compatible, provides English (by Gwendolyne and Lauriel) and Russian (by yota13) translations, and comes with many new components.

    The genesis of this mod was to add a challenging and fun fight in Firkraag's hideout. Since then, it has grown considerably and now aims to :


    • Allow players to achieve 'epic' fights in large rooms or spaces because it is really boring and frustrating to fight in a corridor, especially in BG2.
    • Bring BG2 as close as possible to a Dungeon crawler game.
    • Difficulty level scaling: difficulty will be adjusted according to the game difficulty level, which can be set in the Gameplay subsection of the Options menu.
    • Spice up many battles by turning them into 'butchery fights', with a few spawns and respawns.
    • Make a few non-spellcaster creatures a bit more challenging (while non cheated) using kit abilities, having proficiencies in weapons, etc.
    • Have challenging and charismatic bosses (Tazok, DigDag, Sarevok).
    • Keep 100% content of the original game. I add a few things, but I don't remove a single one.
    • Add some fun dialogues and cutscenes.
    • No big loots or new magical items.
    • Have 100% compatibility and optimization with Stratagems and Item Revisions (especially with its potions revisions component).



    Note: As DraZtiK has decided to take a step back from modding, I will take over the maintenance of his mod. Still hosted at La Couronne de Cuivre, the BuTcHerY is also available on my GitHub account. In case of problems, don't hesitate to report them in the dedicated thread or on my GitHub account by opening an "issue". But...

    [​IMG] I will only take care of the technical maintenance (fixing bugs or malfunctions, adding translations...) and will not touch the content. This mod is the result of DrAztIk's work and imagination, and it is out of the question that I modify or alter its content in any way.



    Read the Readme - Lisez-moi
    Visit the Mod Forum
    Download the mod at LCC (direct link)
    GitHub alternate download center



    Change log:

    • Added butchery.ini metadata file (including dynamic installation order syntax and global `LABELS`) to support AL|EN's "Project Infinity".
    • Replaced `AUTHOR` keyword with `SUPPORT`.
    • Added Immutability concept.
    • Added `REQUIRE_PREDICATE` conditions to avoid installing the mod in inaccurate games.
    • Commented code as much as possible.
    • Fixed installer to avoid installing the same files more than once, regardless of the components installed.
    • Added native BG2:EE and EET:
      • Added chapters continuity for EET games.
      • Provided accurate sized NPC portraits for EE games.
    • Added "Groumf and Bourrinos Encounter at Firkraag's Hideout entrance" component.
    • Added "Groumf and Bourrinos Encounter at Brynnlaw" component.
    • Added "Groumf and Bourrinos Encounter in the Underdark" component.
    • Added "Revisited fight against Wraith Sarevok in the Abyss" component.
    • Added "Add battle songs in some areas that do not have any" component.
    • Added "DrAzTiK's Creatures" component.
    • Added "Butchery in Irenicus Dungeon (Dwarves)" component.
    • Added "Butchery in the Forest of Tethyr (Animals and Druids)" component.
    • Added "Butchery in the planar sphere (Demonic creatures)" component.
    • Added "3 butcheries in Spellhold (Golems, Vampires and Trolls)" component.
    • Added "Butchery outside de'Arnise Keep (Trolls)" component.
    • Added "Butchery in Windspear Hills (Orcs)" component.
    • Added "Butchery in Umar Hills (Wolves)" component.
    • Added "2 butcheries in Trademeet and outside Watcher's Keep (Animals)" component.
    • Added "2 butcheries of Golems in Suldanessellar and Watcher's Keep (Machine of Lum the Mad floor)" component.
    • Added "Butchery of Yaga-Shura revisited" component.
    • Added "Butchery in the Druid Grove area (Animals and Druids)" component.
    • Added "Butchery in the Beholder Hideout (Fanatics)" component.
    • Added "Butchery in Bodhi's Hideout (chapter 2, before Underdark) - Vampires" component.
    • Added "Butchery in Bodhi's Hideout (chapter 6, after Underdark) - Vampires" component.
    • Added "2 butcheries of Sahuagins in Sahuagin City and Watcher's Keep (Githyanki Encampment)" component.
    • Added "4 butcheries of spiders in Pai'Na's Hideout entrance, Temple City (Unseeing Eye Plot), Watcher's Keep first floor (Altar level) and in the area outside Sendai's Hideout" component.
    • Added "6 butcheries of skeletons in the lower tombs of Athkatla, Shadow Temple Land, Spellhold, Watcher's Keep (Last Seals), and 2 in Nyalee's Hideout" component.
    • Added "More enemies scattered throughout the game" component.
    • Added "Cosmetic component" component.
    • "DrAzTiK's revisited fight against Tazok and DigDag" component:
      • Renamed .tpa file name to 10_improved_tazok_fight.tpa.
      • Flagged potions as "undroppable" in creatures' inventories.
      • Added `Continue()` action when appending are .bcs files with `EXTEND_TOP` command.
    • "Rebalancing some generic creatures" component:
      • Renamed .tpa file name to 11_rebalancing_creatures.tpa.
      • Improved more creatures' statistics.
    • "Rebalancing Tazok and DigDag" component:
      • Renamed .tpa file name to 12_rebalancing_tazok.tpa.
      • Flagged potions as "undroppable" in creatures' inventories.
      • Compiled d9tazokk.baf if 1st component has not been installed.
    • Added Russian translation (by yota13).
    • Proofread English strrefs and completed English translation (Gwendolyne and Lauriel).
    • Added brand new butchery-readme-%LANGUAGE%.html files, with videos and moved them into new "readme" folder.
    • Removed useless "backup" folder.
    • Reorganized mod architecture tree: created or renamed folders to sort files according to their types.
    • Lower cased files.
    • Included Linux and maxOS versions in the same package (thanks AL|EN's Infinity Auto Packager tool!).
    • Updated OggDec to v1.9.7 and added sox v14.4.1 for mac.
    • Added archive libiconv-1.9.2-1-src.7z with iconv license info.
    • Updated WeiDU installer to v247.
     
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