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Last Epoch - Skill Design

Discussion in 'Game/SP News & Comments' started by RPGWatch, Jun 20, 2025.

  1. RPGWatch

    RPGWatch Watching... ★ SPS Account Holder

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    [​IMG]Learn more about the skill design of Last Epoch:
    [​IMG]

    Making Last Epoch | Skill Design

    There is an overwhelming amount of theorizing around skills in Last Epoch. Whether you're building a map clearing, Abby killing, flashy looking Paladin, or just a Primalist who collects furry friends because the Capybara needs buddies, you can bet your skills will need to be planned out. But what keeps a skill in check? What does it take to build something that looks good, feels good, and doesn't break everything else in the process? The answer... a lot. Thankfully, we have a team of passionate and skilled developers who focus on these exact questions.

    Today, we will hear from our very own Justin Carpenter, Technical Game Designer for Last Epoch, to walk us through the process of how a skill like Heartseeker was pulled from the Quiver of ideation and fired into the hands of Travelers just like you.

    Justin? Take it away!

    Ideation
    When Great Minds Play the Same Game
    We have an endless list of abilities we'd like to add for each Class, so when picking which new ability will be added, we try to choose one that fits what that Class or its Mastery needs most. For Marksman, the answer was easy: it needed a good single-target damage skill, and we were very interested in creating our own spin on Diablo 2's Guided Arrow, so we were certain that Heartseeker was the skill we wanted to add.

    What was harder to answer is how exactly it should function.

    [...]
     
    Last edited by a moderator: Jun 20, 2025
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