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Knights of Frontier Valley - About Combat

Discussion in 'Game/SP News & Comments' started by RPGWatch, Oct 14, 2025.

  1. RPGWatch

    RPGWatch Watching... ★ SPS Account Holder

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    [​IMG]News about combat in Knights of Frontier Valley:
    [​IMG]

    Combat in Knights of Frontier Valley

    Use tactical combat or quick resolve? Those are the differences (+ what happened at GamesCom)
    Most honorable Knights,

    in this update, I'll talk about combat. But first, I want to thank everyone who wishlisted the game after hearing about it at this year's GamesCom... it was quite a few people, which made this great event even better.

    [...]

    Quick vs Tactical combat

    While characters like mages and thieves might frequently try to avoid a direct confrontation, it will be hard to not ever get involved in combat. And that is just fine, since tactical combat is one of the key features of Knights of Frontier Valley! In fact, combat happens often, and it is a major source of loot and experience.

    When a battle starts, you are given a choice: do you want it to be resolved automatically ("Quick Combat"), or would you prefer to control all your character's actions in tactical combat?

    During Quick Combat, a real battle takes place where the computer controls both sides. It runs much faster than tactical combat, though the speed can be adjusted.

    While a battle is ongoing, the remaining combatants, the PC's injuries, and the power balance are updating in realtime. When things get ugly, you may try to run away. That is, if you still can... your chances of escaping will lower with any sustained leg injury and when the number of friendly combatants goes down. So if things turn out to not go in your favor, do not wait too long!

    [...]
     
    Last edited by a moderator: Oct 14, 2025
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