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King's Bounty II - Gameplay Video and Previews

Discussion in 'Game/SP News & Comments' started by RPGWatch, Aug 4, 2021.

  1. RPGWatch

    RPGWatch Watching... ★ SPS Account Holder

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    [​IMG]A new gameplay video for King's Bounty II and some previews.

    [​IMG]


    Preview of gameplay, combat and choices in quests in fantasy RPG with turn-based combat (with english subtitles).

    The Xbox Hub went hands-on with the game:

    [​IMG]

    Firstly, the game itself has taken more than a few pointers from the likes of The Witcher, Elder Scrolls, Dragon Age and Fable. Now, serving as the connective tissue between battles is an assortment of open-world environments, filled with NPCs, quest givers, lore pieces and puzzles. Players can choose between three protagonists (I personally opted for the mage Katharine), and can make meaningful in-game choices across a spectrum of morality. Choose Anarchy or Power, often the easier ways out, and revel in the riches at the expense of others. Opt for Finesse or Order, and you may find yourself underfunded and overextended, but the impacts of your heroic efforts will pay off in spades.

    [...]

    Checkpoint gaming also checked it out:

    [​IMG]

    It should also be mentioned that King's Bounty II does not pull its punches in gameplay. Most fights will end in casualties, requiring a trip back to the recruiter to spend your winnings on new soldiers. Unless you make sure to keep your army topped up at all times, you will often find the enemy outnumbering you as well, encouraging defensive play and making good use of cover and bottlenecks in the battlefield. Although this game is somewhat aimed at series veterans, more difficulty options to make the game accessible to those more interested in the story may be desirable.

    The other major addition is the open-world exploration. Nostria itself is quite vibrant and detailed, with plenty of hidden collectables and world-building notes to find. I especially liked small environmental details, like flocks of birds flying away as you approach them on horseback. However, the implementation is not perfect. There are fast travel points, however they are not always positioned close to combat areas, and you need to be next to one to travel somewhere else.

    [...]
     
    Last edited by a moderator: Aug 5, 2021
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