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Jagged Alliance 3 - Devdiary #1 - Game Vision

Discussion in 'Game/SP News & Comments' started by RPGWatch, Dec 1, 2022.

  1. RPGWatch

    RPGWatch Watching... ★ SPS Account Holder

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    [​IMG]The first devdiary of Jagged Alliance 3:

    [​IMG]

    Welcome to the first Jagged Alliance 3 DevDiary!

    The DevDiary is a place where we can discuss specifics about the game, share some insights about the development process, and offer perspective on what game-shaping decisions we make and why. We'll do our best to talk about cool, interesting topics, of which we'd love to hear your feedback! Hearing your suggestions will help us make the best game we can, and also understand what our fans care about.

    It was really hard for us to keep silent for so long, since there is a lot we want to share about Jagged Alliance 3. It may go without saying, but thank you for all the love and patience, we really appreciate it!

    Jagged Alliance 3: Our Vision

    Hello and welcome to the first DevDiary of Jagged Alliance 3 in which we will present our vision for Jagged Alliance 3 !

    Since many of us in the dev team are lifelong Jagged Alliance fans it is easy for us to assume that many readers of this article will also be intimately familiar with JA1 and JA2, however we will try to avoid this trap and present the information in a way that is accessible to newcomers as well. Overall, our goal is not only to introduce you to our game, but also to the principles that led us through the years-long development journey. We don't plan to focus on details just yet, there will be time enough for this in upcoming DevDiaries down the road.

    Ever since the first pitch document we wrote we were certain about one thing - there was a particular feeling from Jagged Alliance 1 and 2 that made them special and we wanted to recapture it in our sequel - a unique combination of simulative turn-based combat, colorful characters, strategic management and the exploration of an open RPG-inspired sandbox world. A true sequel should rely on all of these pillars in order to recapture the charm of the first two games, so let's visit each of these points in turn.

    [...]

    In Conclusion

    To recap all of the information above, here are the pillars of Jagged Alliance 3, as our team sees them:
    • Deep turn-based combat that takes a realistic approach and allows a fine level of control
    • A large cast of quirky and unique mercenaries
    • Strategic gameplay on the satellite view map
    • A vast handcrafted open world to explore and shape with your decisions
    We hope this article answered some of your questions about our vision for Jagged Alliance 3 and planted the seeds for many future DevDiaries! What aspect of the game excites you and resonates with you the most? What would you like to read about next?

    Boian Spasov

    Lead Designer
     
    Last edited by a moderator: Dec 2, 2022
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