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Interview with Feargus Urquhart

Discussion in 'Game/SP News & Comments' started by NewsPro, Jun 12, 2001.

  1. NewsPro Gems: 30/31
    Latest gem: King's Tears

    May 19, 2015
    Likes Received:
    (Originally posted by Darien)

    Gamasutra has interviewed Black Isle Studios Director Feargus Urquhart.

    What's the most important thing anybody ever taught you about game development?

    By far the most important thing that I was taught is as a game developer or designer we are not creating games for ourselves. We are making them for the people who are going to play them, and the press that is going to write about them. Taking that into account means that you have to think very seriously about how you make games, what features you include in them, and how they are presented to both the consumers and the press. As a game developer you have to take into account that the press wants to see new bells and whistles even as they are telling you that game play is all that matters. If you don't have eye candy or some "hooks" that can be communicated very quickly, they have a habit of losing interest very quickly. And while the consumers will also say that they don't care about graphics, if your screenshots don't blow them away then there is less of a chance they will type in the website that is listed on the ad.

    Read the interview.
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