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Interesting or no?

Discussion in 'Dungeons & Dragons + Other RPGs' started by Ilmater's Suffering, Aug 7, 2006.

  1. Ilmater's Suffering Gems: 21/31
    Latest gem: Pearl

    Jan 7, 2006
    Likes Received:
    More yet of the world I'm working on (and there's a long way to go). If people could just say which of the three gods listed here they would find interesting if any and what you think of them that'd be great. These three deities are part of the "Lords of Sin" Alliance and make their homes within the "Sinful Depths of Hell". There are nine of these lords, 7 for the seven deadly sins, 1 for human sacrifice (immolation) and one who is believed to represent the deadliest sin, but it is a forgotten sin. Each "Depth" grants the lord of that level a bonus domain and an additional area to their portfolio and could in theory be used by a mortal to gain godhood.

    In the World of Waern, deities do not depend upon worship for power and predominately born into the role of a god (2 powerful outsiders have forced their way into godhood and one Elemental Lord managed to capture a plane of Hell making for three deities who have reached godhood without be born as gods). Gods can die and infact there are many dead gods in Waern and they float in massive mausleums in the Astral Plane. The portfolios are then recycled when new gods are born (as deities cannot acquire portfolios from slain deities).

    Belzales is drawn from the satan figure and he's done to play up manipulating others into committing sins.

    Mairadon I'm not sure is suppose to feel like any pagan deity, he's sort of problematic from a PC standpoint because he is so rigid, but if someone wanted to play the evil version of a paladin he's your god. I also gave him the most digusting and incestuous relationship of any deity since he has no moral basis for refusing any action, just ethical ones which don't throw the same amount of metaphysical weight.

    Neithutet is similar to Hathor as the "Eye of Ra", only she took a very different route then Hathor after getting drunk. She has several motives that she doesn't desire her followers to know, as her followers, unlike the followers of her counterpart Cerborar, don't dance to their own destruction. I decided to leave some of the bizarre aspects of the relationship between Hathor and Ra out of this world as the one horribly incestuous relationship this world has is one more then it needs. She's played up to one of the most beautiful of goddesses, but she really isn't held in high esteem, beauty wise, in her home land, Akhunein, which plays upon the sexual promiscuity of Ancient Egypt and the belief that fertility is beauty and Neithutet's lack of motherhood makes her less attractive in Akhuneinian eyes.

    These are 3 of the 4 so far mostly complete deities, Felusia, the other deity I'm not going to post, despite being relatively appropriate to post, I'm not exactly proud of creating such a perverse deity.

    Well enough with that.

    The Devil, The Prince of Evil, The King of Lies, The Bane of Man, Forked Tongue, The Master of Words, The Trickster, The King of Cowards, The Master Betrayer, The Sly One, The King of Fiends
    Greater Deity
    Symbol: A snake with a head at each end of its body
    Home Plane: Ninth level of Hell (Forgotten Depths of Sin)
    Alignment: Neutral evil
    Portfolio: Betrayal, intrigue, lies, manipulation, subterfuge
    Worshippers: Assassins, doppelgangers, goblins, informants, magic users, saboteurs, spies
    Cleric Alignments: NE
    Domains: Charm, Evil, Illusion, Mind, Planning, Trickery
    Favored Weapon: “The Wit of Evil” (any weapon)

    Belzales is ever concerned with the spread of evil and does all in his power to subvert noble intentions, corrupt others through lies, and inspire others to betrayal and other suitable acts that wound the forces of good while strengthening evil. Belzales is the master of Hell and therefore all the other Lords of Sin have some degree of fealty to the King of Lies, though some of those deities, such as Mairadon, would like nothing more then to see Belzales loose his hold on Hell. Belzales is worshipped by all manner of evil creatures that rely on subtlety and treachery to accomplish their goals and hated by all manner of creatures that rely on strength or honor. Belzales’ appearance is that of a red skinned fiend of ogre height with ample muscle and grace; his face his human enough and wickedly handsome with two small horns, jet black hair and eyes of entirely blood red coloring. Two large bat wings unfold from his back, as well as a horse’s tail; his hands sport long, elegant claws and he walks on cloven hooves. Belzales always dresses sharply but avoids being flamboyant.
    Belzales constantly has some intrigue unfolding, which he makes sure has no telltale signs of his doing. Belzales prefers to have his actions unknown and prefers that his church acts in similar fashion. Belzales is often on the Material Plane, but he never appears in his natural form unless he is forced into combat; Belzales’ forms on the Material Plane are entirely circumstantial and he rarely uses the same form twice. Belzales often spies on his own clergy in other forms; fear of Belzales runs in high amount amongst the clergy of Belzales for their deity demands absolute loyalty to the cause and the likes of doubting one’s faith can be lead to death if Belzales happens to become aware. Belzales however is much more forgiving for failure, desiring that his clergy know that so long as they have faith they have nothing to fear from their god.
    Belzales is seen as the ultimate evil acting in Waern and is seldom heard from but always felt. Belzales’ seeming invisibility when acting on the world has generated a considerable aura of mystery around the deity and as well a considerable fear and feelings of insecurity that Belzales could be anywhere to lead one to damnation. Clerics of Belzales are almost never seen within society, but their existence is no secret; to most peasants, the clerics of Belzales are hidden terrors, something like bogey men. The activities of Belzales’ clergy are largely unknown, as is the relative number of clerics, though it is generally held that Belzales has a large number of clerics in his service.
    Clerics of Belzales pray for their spells following the complete setting of the sun. Followers of Belzales recognize no special holidays and no holy days are declared. Instead senior clerics send coded messages to gather in covens when they desire time for religious practice. None, but the a follower of Belzales actually knows what happens at these covens, but the popular belief is that the clerics of Belzales use this time to sacrifice the purest of beings to Belzales; the more educated belief is that the clerics use these covens as time to contact the outsider servants of Belzales and confer with this creatures as to what the goals of Belzales’ mortal followers should be. Clerics of Belzales don’t commonly multiclass, but the most common multiclasses are beguilers, rouges, spellthieves, or wizards.
    History/Relationships: Belzales has existed his entire time of being as a deity, and original deity forged, so say some, by a being who was the very essence of evil long before Waern ever became a world; Belzales’ soul is imparted with pure evil and his actions over the passing millennia have been to spread evil in its purest form. Belzales’ continuous acts of manipulation in the name of evil have led to his death at the hands of Vailorath several times, though Belzales always returns to life by some unknown method. Belzales’ history over the countless years of his existence is generally poorly known for the King of Lies prefers to work from the shadows or behind the scenes.
    Because of years of subtle betrayals, intrigues and manipulations involving other deities, Belzales is not trusted by any of the deities, but he does have an alliance with Kelgoryd, who Belzales helped set down the path that lead to Kelogryd obtaining godhood and Saeraes, though neither side trusts the other for good reason. Belzales secretly hates all gods aside from Kelgoryd and Saeraes, but does not openly show hatred to any deities aside from Elonid, Blezales’ arch nemesis and Vailorath, who shows more active and focused aggression towards Belzales then any other deity.
    Dogma: Belzales advocates the spread of pure, unadulterated evil. Belzales teaches that evil is best spread by those who are not yet evil themselves and the cultists of Belzales strive to trick others into committing action. The hand of Belzales should never be the force that pushes evil into action, but instead should help guide other hands into pushing evil into action. Belzales advocates the avoidance of direct confrontation and the fair fight, instead using any means that prevent their foes from retaliating; assassination, betrayal and framing others for that they did not do are among the favored methods of eliminating rivals. Belzales believes firmly in the importance of planning and disguise and encourages his followers to spend their time acting as their enemies. Belzales asserts that the knowledge of other religions is more important then the knowledge of his teachings for knowledge of one’s enemy is the surest way to manipulate him.
    Belzales has little interest in the actual needs of his followers, instead preferring that they take care of his needs, but is quick to come to the aid of those acting in his interests; Belzales is fine with followers who follow for their own benefit for “all in the end come into the service of betrayal, lies and manipulation” and therefore Belzales himself.
    Clergy and Temples: Belzales no open clergy and they all lead double lives, typically posing as members of other clergy, or as bureaucrats and politicians of governments. Clerics of Belzales only communicate in secret, through a form of written code that all members of the clergy know. Clerics of Belzales only meet in person in the rarest of occasions for the gathering of a coven or when Belzales or one of his outsider servants commands them to act in concert. The Church of Belzales does have a loose hierarchy, but due to the nature of the church, the hierarchy grants high ranking priests little more then the ability to call up covens. The real power of the Church of Belzales is held by the Unholy Triad and their cults. On top the despising the Church of the High Father and the Church of Vailorath, the Church of Belzales has a special animosity for the Church of Mairadon which is far to rigid to infiltrate and extensively manipulate.
    There are no temples to Belzales, instead most followers of Belzales have small, private shines that can be easily disposed off which they use to pay respects to him; the centerpiece of any shine is the two-headed serpent. Covens are held in the wilderness where rocks are typically piled up as make shift alters inside of a circle of six freshly cut tree stumps with the two-headed serpent carved into the top of the tree trunks.

    The Unholy Triad:

    Xhara: The Lady of Deceit, an incredibly intelligent quasi-deity who serves as Belzales’ right-hand demon; Xhara constantly commits acts of evil, even against her fellow servants of Belzales. Xhara delights in betrayal, manipulation, subterfuge and her own advancement and would betray even Belzales if she thought the betrayal could garner his favor; rumor has it that her desire to please Belzales goes far beyond a simple desire for her own advancement. Because of Xhara’s chaotic nature, her primary interests are in immediately furthering evil and the elaborate plans she creates work on how to spread evil the fastest; Xhara’s approach often subverts Belzales long term goals as Xhara is so capricious that it seems as if it is not in one’s best interest to serve her. Xhara appears as a enchantingly beautiful marilith with rich brown hair and light blue eyes; Xhara knows that despite her relatively alien appearance, mortals still find her comely and she spends a good deal of time to make herself appear as come-hither as possible. Xhara rarely sees reason to cloth herself in anything more then strategically placed metal facets; she always carries her glaive, halberd and 4 scimitars anywhere she goes.
    The Cult of Xhara only accepts clerics devoted to both evil and chaos. Clerics of Xhara dress and act like cleric of Belzales and use the holy symbol of Belzales.

    Naeres: The Master of Shadows, the only known gloom in the world of Waern, serves as Belzales’ personal assassin. Naeres is the master of the infamous Ghost-shadow Assassins which has its roots in the east. Naeres focuses attention on intrigue, subterfuge and advancing his own status among Belzales’ servants, particularly if it comes at Xhara’s expense. Because of Naeres’ lawful nature, his primary interests are in furthering the long goals of evil and his assassinations are designed to allow for the establishment of stable evil; Naeres’ approach often subverts Belzales’ short term goals as Naeres is so meticulous that his actions lack the intensity of evil that Belzales would like. Naeres appears humanoid, with black rubbery skin, no eyes and a mouth, full of sharp teeth pulled into a horrid, elongated smile; Naeres always dresses as if he’s attending a funeral. There is said to be nothing, but the Unspoken Lord, more terrifying then seeing Naeres’ face literally burst forth from the shadows with katana drawn.
    The Cult of Naeres only accepts clerics devoted to both evil and law. Clerics of Naeres dress and act like cleric of Belzales and use the holy symbol of Belzales.

    Gorlyis: The Spy Lord, an ultroloth of incredible physical grace, serves as Belzales’ eyes and ears across the different planes; Gorlyis also keeps an eye on his fellow servants of Belzales and reports on their actions (sometimes providing false information to damage rivals). Gorlyis dabbles in Belzales’ entire portfolio and constantly seeks his own advancement in any way, shape or form. Because of Gorlyis’ indifference to law and chaos, he takes a stance similar to Belzales when it comes to forwarding evil; Gorlyis, however, often subverts Belzales on both long term and short term goals because of Gorlyis’ incredible self-centeredness. Gorylis appears as a ultroloth (humanoid with dark gray, mottled skin, an elongated head that is featureless aside from two large eyes that swirl with changing colors) dressed in a black tunic as to leave his movements unhindered and arms himself with a barbed dagger.
    The Cult of Gorlyis only accepts clerics devoted to evil without bias to law or chaos. Clerics of Gorlyis dress and act like cleric of Belzales and use the holy symbol of Belzales.

    The Lord of Pride, The Iron Crown, The King of Kings, The Master of Chains, The Cruel Lord, The Lord of Slavery
    Greater Deity
    Symbol: A spiked crown with bloody tips
    Home Plane: Six level of Hell (Ruinous Depths of Pride)
    Alignment: Lawful evil
    Portfolio: Domination, oppression, right of the nobility, sinful pride, tradition
    Worshippers: Fell paladins, fire giants, hobgoblins, knights, nobles, royals, samurai
    Cleric Alignments: LE, LN
    Domains:[b/] Domination, Evil, Law, Nobility, Pride, Tyranny
    Favored Weapon: “The Oppressor” (greatmace)

    Mairadon’s strength and tradition is felt through any land with nobility or similarly hierarchical government. Mairadon represents the rule of the weak by the strong through laws and tradition without deception. Mairadon is worshipped by creatures strong enough to act as they please within the bounds of traditional honor and feared by those who are weak and at the mercy of others. Mairadon’s appearance if that of a tall, powerfully built, pink skinned, middle aged man; his face is highblooded, commanding and regally handsome with sun colored hair, royal blue eyes and a full beard, while his aged face seems to increase his air of respectability and station. The short claws on Mairadon’s hands that cut through armor as easily as flesh hint at the inhumanity that lies within him. Mairadon either dresses in stately garb or in full plate armor and he carries his powerful greatmace, the Oppressor, wherever he goes, hiding no doubts about the overly martial nature of Mairadon.
    Mairadon is undoubtedly the most powerful knight to have ever existed and prefers to interact with the beings around him through direct force, hiding no intention and paying utmost attention to his honor. Mairadon seldom acts on the Material Plane, but it his presence is no secret when he leaves Hell, clad in magical full plate, riding his terrifying warhorse, Elbar. Mairadon only comes to the Material Realm for two reasons, the first being extreme threat to the traditional noble system of oppression of the weak or utter failure by a favored servant. Mairadon is a deity who seeks and expects perfection and those he considers strong enough to be his favorite run a dangerous course in they display imperfection which is ultimately weakness and shame in Mairadon’s eyes.
    To outsiders, the Church of Mairadon is incredibly rigid and one of the few legitimate evil churches in civilized lands because of its strong relationship with the more immoral aspects of the nobility. Peasants despise Mairadon and his clerics more then any other deity, for no deity, aside from Cerborar and no other religious institution provided such steady misery for the impoverish. Clerics of Mairadon, despite their pompous and self-absorbed tendancies, coupled with their luxurious living make for dangerous foes; the Church of Mairadon prides itself on its martial prowess and produces clerics that are more likely to meet their foes in melee combat then use divine spells. Despite the considerable power wielded by the Church of Mairadon, they clergy itself is relatively small in number.
    Clerics of Mairadon pray for spells at noon. Followers of Mairadon recognize no holidays. Holy days are often declared following the violent suppression of a rebellion, following the victory of a duel by a knight, samurai, fell paladin, fighter or cleric in the service of Mairadon, the arranged marriage of two members of the nobility or the birth date of a powerful noble. Clerics of Mairadon almost always multiclass as knights or samurai, but multiclassing as fighters, fell paladins, pious templars or warpriests are not uncommon.
    History/Relationships: Mairadon was one of the original gods, forged by powers that be, countless ages ago. In ages past, he conquered the six level of Hell, becoming the Lord of Pride. In the subsequent years Mairadon fathered Felusia and it was through his help that she rose to become a Lady of Hell, though the Depths of Lust was the last plane he desired her to capture. Mairadon has been relatively quite outside of Hell over the last several millennia, spending the majority of time making war against the gods in Hell he dislikes.
    Mairadon is allied with Kelgoryd and Illorun, the only two deities with similar moral beliefs that Mairadon believes will keep their word; though the open hostilities between Kelgoryd and Illorun strains Mairadon’s relationship with the two. Mairadon despises all chaotic deities aside from Felusia, but he has a special distaste for Belzales, Cerborar, Neithutet and Ohenal; Mairadon hates Saeraes above all deities as Mairadon believes envy to be the exact opposite of pride.
    The relationship of Mairadon and Felusia is the most widely know and most scandalous of the deific relationships. How inappropriate the relationship is, however, is unknown even to the likes of Belzales as the sexual nature of the relation is kept very ambiguous. Mairadon values his daughter more then anything, that much is clear. Mairadon’s devotion to Felusia is absolute and it is he who has kept numerous invasions of her fiefdom from succeeding.
    Dogma: Mairadon is the epitome of pride and dark honor and this runs rife through his teachings. Followers of Mairadon are taught that the strong have the right to take what they desire from the weak, so long as they do not dishonor themselves in the process. Mairadon frowns on underhanded tactics and considers deceit to be the tools of the weak, while acting boldly with ones intentions known shows strength. Mairadon teaches that those who slight the honor of those above them should be punished with death or servitude and that only the weak allow their pride to be trampled upon. Mairadon advocates skill at arms for the ultimate strength and honor comes from a melee weapon, while ranged weapons and arcane spells are only ways to achieve strength. Tradition is paramount and should be followed because it distinguishes one from his lesser. Rule is the inherent right of the nobility and they should always be followed for they carry the best blood; one should always follow those above them in the order of a hierarchy. Mairadon despises the butchering of those too weak to defend themselves and stead calls that weak should be enslaved whenever possible instead of murdered. Mairadon asserts that the strength to desire is the strength needed to dominate others. Oppression is seen very favorably and freedom is seen as a problem as it allows the weak to act without the consent of the strong; Mairadon has charged his followers with stamping out freedom across the world until only the strong have the ability act through choice.
    Mairadon is preoccupied with the situation of his followers, but does little to interfere with the world, believing his faithful must be strong without him. Mairadon expects his followers to be devoted his intentions and has little tolerance for those who follow him solely for their own gain.
    Clergy and Temples: Clerics of Mairadon adhere to an unyielding hierarchy which is very similar to the feudal system that governs most of Waern. Clerics of Mairadon proudly display their holy symbols and unlike most other evil faiths, the Church of Mairadon acts openly in civilized areas, with considerable legitimacy. Mairadon only accepts male members of the nobility into his clergy. The clergy of Mairadon trains rigorously in martial exercises being the one clergy that values martial power over divine power. Clerics of Mairadon typically use their position within the nobility to forward the goals of Mairadon. The clergy of Mairadon has a reputation of being free from corruption with clerics finding bribes to be a blow to their honor and strength. Aside from hating the followers of gods that Mairadon hates, the clergy of Mairadon also hate the followers of Felusia who seek to glorify the immoral relationship between the two deities.
    The temples of Mairadon are like feudal castles, austere, commanding structures that are often garrisoned by professional soldiers who serve Mairadon. Temples of Mairadon have an outer wall and only a single gatehouse; parade grounds are always built around the gatehouse so that visitors are forced to witness the martial prowess of the Church of Mairadon. The actual sanctuary is housed in a keep like structure in the center of the temple and is a severe place decorated with cold, but beautiful artworks depicting religious and mythological scenes.

    Notable servants of Mairadon:

    Naratoth: The Lord of Tyranny, a quasi-deity of great strength and charisma, who rules the Ruinous Depths of Pride when Mairadon is not there. Naratoth has an addiction to leading sorties into the Shameless Depths of Envy merely to his martial prowess to the envy ridden servants of Saeraes. Naratoth is incredibly arrogant and self-centered, but despite these qualities, his honor is far to important to him to ever betray Mairadon. Naratoth appears as a large pit fiend with a commanding and oppressive countenance dressed in crimson black mithral full plate armor, carrying a bastard sword and a heavy mithral shield.

    Raekilis: The Unyielding Lord, a quasi-deity of incredible willpower and loyalty, who oversees Felusia when Mairadon is not present. Raekilis is notably cruel and enjoys both humiliating and killing any incubi who so much as look lustfully at Felusia. Raekilis’ loyalty to Mairadon is with question and has little for desires outside of hurting those who fail to follow rules despite Raekilis’ impressive intellect. Raekilis appears as a hamatula of unbreaking concentration and seeming indifference to the world around him dressed in mithral half-plate, carrying a warmace and a heavy mithral shield.

    Levinera: The Lady of Vainity, one of the few females in Mairadon’s service, a quasi-deity of incredible charisma and beauty. Levinera, like the erinyes in Mairadon’s service does not spend her time tempting mortals with sex, but instead gathers admirers, using her “womanly charms” to control them. Levinera also serves as the sacrificial priestess on the rare occasion when Mairadon does receive human sacrifice. Levinera appears as an erinyes of surpassing beauty with ivory flesh, raven hair and violet eyes. Lervinera always dresses in the latest fashion for female members of the nobility and rarely carries a weapon.

    The Lady of Wrath, The Lady of Slaughter, The Lady of Drunkenness, The Lion Goddess, The Mistress of Blood
    Greater Deity
    Symbol: A lion’s paw with bloody claws
    Home Plane: Seventh level of Hell (Futile Depths of Wrath)
    Alignment: Chaotic evil
    Portfolio: Drunkenness, slaughter, sinful wrath
    Worshippers: Gnolls, hunters, murderers, raiders, rangers, satyrs, warriors
    Cleric Alignments: CE, CN, NE
    Domains: Bestial, Chaos, Evil, Strength, Wrath
    Favored Weapon: “Lion Claws” (claw bracers)

    Neithutet is a ruthless and capricious creature who is often seen as the ultimate predator whose slaughter of the weak and rigid is felt across Waern. Neithutet has come to represent cruel, meaningless violence, needless predation and senseless revenge. Neithutet is worshiped by creatures who value strength and the hunting or stalking their victims and is hated by the weak, defenseless and honorable. Neithutet claims to be the most beautiful of goddesses and appears as a graceful, sensual, olive skinned woman of indescribable beauty; her face is one of stunning perfection with long raven hair and black eyes. Neithutet typically dresses in archaic Akhuneinian fashion and pleats her hair in the appropriate fashion; she wears the infamous traditional garb of an Akhuneinian noblewoman which leaves her bare breasted and colors her eyelids with green shadow. Neithutet also often appears as a powerful, sleek and beautiful lioness; when in her lioness form, slaughter is her only intention and ever other gods fear her in this form.
    Neithutet is a close second to the most physically powerful of deities, the god Vailorath, and therefore relies upon her physical prowess to achieve her goals; Neithutet relies on underhanded tactics when they bring about an easier kill. Neithutet spends most of her time on the material plane, in the deserts bordering the flood plains on which Akhunein lies and slays those who wander too far into the desert. Neithutet’s presence brings unease to all on the Material Plane, even her own followers who are prone to falling victim to her mercurial temperament. The clever use Neithutet’s forms to judge her mood for the goddess only kills in the rarest of situations in her humanoid form while the wise stay far from her regardless of her form. Most of Neithutet’s servants keep their distance from her as she is just as likely to kill her favorite servant as her most hated enemy.
    The Church of Neithutet is a violent and blood thirsty entity that constantly generates bloodshed in order to keep their goddess at bay. It is seen as a chaotic church without traditions by most outsiders though this is more a problem stemming from the very limited number of teaching Neithutet provides. The Church of Neithutet occasionally sponsors individual assassins, though never with the intention of assassinating someone in particular and the Church also often instigates violence through other means, typically involving use of their gnoll allies.
    Clerics of Neithutet pray for spells at dawn. The Church of Neithutet recognizes one holiday called the Mirth of the Lady in which the Church celebrates Neithutet’s drunkenness which saved mankind by drinking and reveling excessively until the celebration ends in a drunken bloodbath. The Church often calls holy days for sacred hunting or sacred drinking in which they hunt humanoid creatures or drink the holy wine of Neithutet in their goddess’ name. Clerics of Neithutet most commonly multiclass as rangers or barbarians, but multiclassing as fighters is also common.
    History/Relationships: Neithutet was born into godhood in the distant past and was originally a chaotic deity who was the protector of Amuset. When traitors within the Kingdom of Akhunein tried to slay their then god-king Amuset, Neithutet sought revenge on Amuset’s behalf with the intent to destroy mankind. Amuset helped his followers flood entire fields with alcohol in which Neithutet drank so much she passed out and slipped out of her rage. Following that, Neithutet began to drift away from Amuset as she believed him to forgiving and without Amuset’s guidance, Neithutet’s evil tendencies took hold and little time passed before Neithutet established herself as a Lord of Sin. Neithutet has spent the majority of her time since then prowling the deserts around Akhunein. In 0 PD, Neithutet slew the first Pharaoh and his wife.
    Neithutet has no allies as most deities either fear her or do not trust her, though she still has affection for Amuset. Neithutet sometimes comes to a truce with Cerborar whose attempted rape of Illorun pleases Neithutet, but differing ideology and Neithutet’s distaste over Cerborar’s appearance often lead the destruction of the truce. Neithutet dislikes most deities, but holds Illorun as her rival, she has a special hatred for Irestu and Grunla and holds Vailorath as the object of her utter hatred and respect since she has been unable to kill him despite the numerous violent encounters the two have had. Pharaoh may hate Neithutet, but she considers him too weak to give any attention to.
    Neithutet is the oldest daughter of Amuset and _______, the sister to Neipheris and the first Pharaoh; she is the aunt of the current Pharaoh. Neithutet cares little for her mother or siblings, but still holds her father very dear and still intends to complete what she started.
    Dogma: Neithutet’s dogma primarily can be summed up as “the survival of the strongest and most adaptable”. Neithutet teaches that drunkenness will show the way to her favor. Neithutet also teaches she must have sacrifices of humanoid creatures and alcohol or she will be angered.
    Clergy and Temples: The Clergy has hierarchy similar to that of a wolf pack, where the strongest and most cunning rule their lesser; a cleric of Neithutet generally rises to power by murdering as many fellow clerics as need be until most clerics fear that cleric too much to attempt to actively topple the cleric. The Church of Neithutet is outlawed just about anywhere and is actively persecuted in Akhunein by the Clerics of Pharaoh. The Clergy of Neithutet devote much of their time to murder in the hopes that if an area is a hotbed of violence, Neithutet will overlook the area. Most clerics have some skill in stalking or assassination as it typically takes knowledge in such to be successful in the clergy of Neithutet. Because Neithutet is not an excepted deity, most clerics of Neithutet do not attempt to draw attention to themselves, but they have little desire for a life within society and their outlawing of the worship of their goddess effects them very little. Along with sharing similar sentiments to Neithutet in regards to other gods, the Church of Neithutet also seeks the death of followers of Elonid who actively seeks to destroy the Church of Neithutet for the evil and unjust actions the Church of Neithutet performs; the Church of Neithutet also despises the Church of Caladine who seeks to destroy the Church of Neithutet for their transgressions against Vailorath.
    Temples of Neithutet are typically build outside of civilized areas where they appear as elaborate and beautiful temples of archaic Akhuneinian style build to a appease Neithutet with many beautifully carved statues of Neithutet in both forms. The temples are centered around the sacrificial alter which typically appears as a massive lion head with mouth open. In cities Neithutet’s temples are typically nondescript and located in areas where other illicit activities take place in order to cover the church’s activities.

    Notable Servants:

    Tefen: A powerful large scorpion of high intelligence who visits vengeance on those who would anger Neithutet.

    Thanks for any input, I might try to put up more or add in things I left out in the days to come.
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