1. SPS Accounts:
    Do you find yourself coming back time after time? Do you appreciate the ongoing hard work to keep this community focused and successful in its mission? Please consider supporting us by upgrading to an SPS Account. Besides the warm and fuzzy feeling that comes from supporting a good cause, you'll also get a significant number of ever-expanding perks and benefits on the site and the forums. Click here to find out more.
    Dismiss Notice
Dismiss Notice
You are currently viewing Boards o' Magick as a guest, but you can register an account here. Registration is fast, easy and free. Once registered you will have access to search the forums, create and respond to threads, PM other members, upload screenshots and access many other features unavailable to guests.

BoM cultivates a friendly and welcoming atmosphere. We have been aiming for quality over quantity with our forums from their inception, and believe that this distinction is truly tangible and valued by our members. We'd love to have you join us today!

(If you have any problems with the registration process or your account login, please contact us. If you've forgotten your username or password, click here.)

Improved Invisibility and SA

Discussion in 'Icewind Dale 2' started by Spikes, Sep 6, 2005.

  1. Spikes Gems: 1/31
    Latest gem: Turquoise


    Joined:
    Sep 6, 2005
    Messages:
    18
    Likes Received:
    0
    Hi,

    In real D&D a rogue under the effect of Improved Invisibility will deal SA damage with every attacks.

    Is this true in IWD2?

    Thanks!
     
  2. The Magpie

    The Magpie Balance, in all things Veteran

    Joined:
    Feb 5, 2005
    Messages:
    2,300
    Likes Received:
    25
    Gender:
    Male
    No. You get a little short-changed in IWD2 with sneak attack damage (compared to say, NWN) as you have to be behind an opponent or fully invisible, so the 50% concealment from Improved Invisibility isn't enough. This is generally why folks don't bother with characters having many rogue levels in IWD2.
     
  3. Spikes Gems: 1/31
    Latest gem: Turquoise


    Joined:
    Sep 6, 2005
    Messages:
    18
    Likes Received:
    0
    Ok, this is what I feared.

    Thanks!
     
  4. Silverstar Gems: 31/31
    Latest gem: Rogue Stone


    Veteran

    Joined:
    Mar 30, 2005
    Messages:
    4,050
    Likes Received:
    16
    Gender:
    Male
    ^In unpatched version ImpInv. is soo mean that you will remain totally invisible whatever you do. Maybe this lets you sneak attack too? Never bothered with high level rogues though they have 10d6 sneak attack at max plus all thopse crippling injury specials? NOT bad but still...
     
Sorcerer's Place is a project run entirely by fans and for fans. Maintaining Sorcerer's Place and a stable environment for all our hosted sites requires a substantial amount of our time and funds on a regular basis, so please consider supporting us to keep the site up & running smoothly. Thank you!

Sorcerers.net is a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for sites to earn advertising fees by advertising and linking to products on amazon.com, amazon.ca and amazon.co.uk. Amazon and the Amazon logo are trademarks of Amazon.com, Inc. or its affiliates.