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icewind2.ini unravelled

Discussion in 'Icewind Dale 2' started by MindChild, Mar 11, 2010.

  1. MindChild

    MindChild Science should not set limits to imagination Resourceful Veteran

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    ok, so i've been doing some digging looking at what certain "hidden" or "codenamed" values are. I decided to make a list in case some other folks were wondering.
    Code:
    Chucknomitron - Gory combat setting. 1 = on, 0 = off
    
    Grant 2000 - Shows the Gore setting in Options->Gameplay...not sure if it shows anything else...
    
    Gravity Is Down - dont know, maybe lets you get closer to unwalkable tiles...
    
    DefaultCharGenPointsPool - sets the # of avail points when creating a new char (default = 16)
    
    DefaultCharGenPoints - sets the default value for all stats prior to race mods. (default = 10)
    
    Old Portrait Health - sets portrait tint based on health level (red tint is almost dead)
    
    Hit Point Bar Sequence - if on, HP bar always white
    
    Suppress Extra Difficulty Damage - higher difficulties dont do more damage?
    
    If anyone has any others to add, feel free to let us know ^_^
     
  2. Taluntain

    Taluntain Resident Alpha and Omega Staff Member ★ SPS Account Holder Resourceful Adored Veteran Pillars of Eternity SP Immortalizer (for helping immortalize Sorcerer's Place in the game!) New Server Contributor [2012] (for helping Sorcerer's Place lease a new, more powerful server!) Torment: Tides of Numenera SP Immortalizer (for helping immortalize Sorcerer's Place in the game!) BoM XenForo Migration Contributor [2015] (for helping support the migration to new forum software!)

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    Interesting... now someone needs to test them. :D
     
  3. MindChild

    MindChild Science should not set limits to imagination Resourceful Veteran

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    feel free :p those are the results from testing (except for the last one...im too much of a casual player to try those harder difficulties lol)
     
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