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Icewind Dale 2 Forum Update

Discussion in 'Game/SP News & Comments' started by NewsPro, Jun 9, 2002.

  1. NewsPro Gems: 30/31
    Latest gem: King's Tears


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    (Originally posted by TBR)

    J.E. Sawyer, Chris Heidari and Chad Nicholas check in on various "odds-and-ends".

    J.E. Sawyer, Lead Designer

    On a possible Contest: Not happening. It's too late now.

    An expansion: Feargus has said it before: for RPGs, expansions usually aren't worth the development and publishing costs, and they usually aren't as well-received by the public. The six months of development time that you might spend making an expansion would probably be better spent on making a new game. IWD:HoW made us a good chunk of change, but was it really the best thing for us to do, from an economic or consumer-appreciation standpoint?

    Limits of multi-classing: The only limit is 30 total levels.

    Evil clerics getting more powerful spells: I'd say Lathander and Ilmater both get very powerful spells. Even though the elementals that Selunites summon attack the nearest creature not protected by Prot. from Evil, it's quite easy to unleash a powerful creature with damage reduction right next to an enemy.

    Visiting old areas from IWD in the later part of IWD2: My belief was that having IWD areas towards the end of the game would be good for the following reasons:

    * The initial areas in the game need to be fresh.
    * Only hardcore players make it past the halfway point in a game. These are probably the same people who loved IWD and will have nostalgic feelings about re-visiting places like Kuldahar.


    Chris Heidari, Quality Assurance

    Changing pre-made parties: Currently (and this may be subject to change), the names and characters for the pre-made parties are stored in a party.ini file located in the root IWD2 folder. This should allow you to rename the pre-made parties and/or replace the characters with your own using a simple text editor. I don't know if this is something that will be officially supported though.

    Chad Nicholas, Scriptor

    Controlling Efreeti and Djinni spell casting: No. There isn't any interface to allow you control of that (not for any summoned creature that has spells). Sorry.

    Djinni casts Fireshield (Blue) to protect itself, and casts a Whirlwind at your enemies once/turn. Efreeti casts Fireshield (Red) to protect itself, and casts Burning Hands once every other round at your enemies.
     
    Last edited by a moderator: Jan 4, 2018
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