1. SPS Accounts:
    Do you find yourself coming back time after time? Do you appreciate the ongoing hard work to keep this community focused and successful in its mission? Please consider supporting us by upgrading to an SPS Account. Besides the warm and fuzzy feeling that comes from supporting a good cause, you'll also get a significant number of ever-expanding perks and benefits on the site and the forums. Click here to find out more.
    Dismiss Notice
Dismiss Notice
You are currently viewing Boards o' Magick as a guest, but you can register an account here. Registration is fast, easy and free. Once registered you will have access to search the forums, create and respond to threads, PM other members, upload screenshots and access many other features unavailable to guests.

BoM cultivates a friendly and welcoming atmosphere. We have been aiming for quality over quantity with our forums from their inception, and believe that this distinction is truly tangible and valued by our members. We'd love to have you join us today!

(If you have any problems with the registration process or your account login, please contact us. If you've forgotten your username or password, click here.)

HoMandM: Olden Era - Game Mechanics pt. 1: Magic

Discussion in 'Game/SP News & Comments' started by RPGWatch, Jun 16, 2025.

  1. RPGWatch

    RPGWatch Watching... ★ SPS Account Holder

    Joined:
    Jul 28, 2010
    Messages:
    34,721
    Likes Received:
    64
    [​IMG]Learn more about the magic of Heroes of Might & Magic: Olden Era:
    [​IMG]

    Devlog #10: Game Mechanics pt. 1: Magic

    As we are nearing the full reveal of all 6 factions that will be present in Early Access, we would like to dive into more specific details that will define our game as well. With the help of our testers and feedback from the community, we have been working hard to bring you the best version of mechanics you had a chance to play with in the previous Heroes games. As such, we are trying to not only bring new additions into the game so that you can experience something new, but also some much needed quality of life changes that players have been asking for in all other Heroes of Might and Magic games.

    One of the most important systems of Heroes of Might and Magic has been all the various, fantastical spells that can be cast throughout the game. Each game within the series had a different approach to magic, its distribution among the factions and its core functions. From limited casts of Heroes I to the elemental variety of Heroes VII, magic has been the source of fun and mayhem in each game, shaping and twisting the battlefield to the caster's whim. Before we dive deeper, let's talk about some basics.

    For those unfamiliar with the series, spells are a feature that will help your heroes both in combat as well as on the adventure map itself. Some of them can empower your army, while others cripple the enemies. Some spells simply deal damage, manipulate the battlefield, or give you an advantage on the adventure map.

    [...]
     
    Last edited by a moderator: Jun 16, 2025
Sorcerer's Place is a project run entirely by fans and for fans. Maintaining Sorcerer's Place and a stable environment for all our hosted sites requires a substantial amount of our time and funds on a regular basis, so please consider supporting us to keep the site up & running smoothly. Thank you!

Sorcerers.net is a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for sites to earn advertising fees by advertising and linking to products on amazon.com, amazon.ca and amazon.co.uk. Amazon and the Amazon logo are trademarks of Amazon.com, Inc. or its affiliates.