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Heretic Operative - Interview @ RPGamer

Discussion in 'Game/SP News & Comments' started by RPGWatch, Feb 17, 2019.

  1. RPGWatch

    RPGWatch Watching... ★ SPS Account Holder

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    [​IMG]RPGamer interviewed the devs of the upcoming strategy RPG Heretic Operative:

    [​IMG]

    Heretic Operative Interview

    C Prompt Games is a new studio founded by industry veterans Ian Fischer and Robert Fermier, who previous worked together at Ensemble Studios and Robot Entertainment. They just recently announced C Prompt Games' first title Heretic Operative, which they describe as a narrative strategy RPG, and it will be available early 2019 on Steam. Ian and Robert were kind enough to take the time to answer several of our questions about their upcoming game.

    Johnathan Stringer (RPGamer): What is the goal and vision of C Prompt Games? Is there a back story into the studio's creation?
    Ian Fischer and Robert Fermier (C Prompt Games)
    : Ian and I have worked together for years and we share similar perspectives on design. Among these, we are motivated by system-based design and emergence in games. We feel the best stories in games are the ones that players make for themselves as they play, and we like to think about how to best deliver those experiences. That is not something that everyone understands or enjoys and our time working in larger teams let us experience some of the problems you can have trying to get unique designs to retain their uniqueness in that environment. We started C Prompt to create a place that was about making games that focus on strategy, systems, and deep, player-created narrative.

    JS: What is Heretic Operative? Can you give us a high level description of the game? What are some of the design and gameplay highlights that sets it apart, and what is the planned release date and platform?

    IA/RF: In terms of gameplay, Heretic Operative is a "narrative strategy RPG" - which basically means that it takes story and character elements of an RPG, and merges them the resource management and structure of a board game.

    You play as the leader of a band of Heretics - a secret society of magic users in a world where magic has been outlawed by the Church. Magic is being used to bring about huge disasters by a rival group of mages called the Cultus Arcanum (or just "the Cult"). Caught between these two warring factions, the Heretics have to find a way to save the world while being hunted by both sides.

    Turns play out fairly differently based on a player's strategy (and how well things have been going with that strategy). In general, you think a lot about locations. There are different places on the map and every place has a certain character, which is produced by the kinds of adventures likely at the location and the kinds of actions that can be taken there. So, first, you are thinking about the skills your operative has (or operatives have if you have been recruiting) and how they can be put to use. Are you trying to build up your ability in magic and learn new spells? You might want to try to get into the Elven Archive. Do you have an agent with high corruption that you are worried about losing? If you can get them to the Desolate Isle, there are a lot of options there for cleansing. Are you trying to gear up a bit more? There are shops in the Museum District, but you are likely to run into Templars from the Church there, so make sure you are sending an operative with high social skill, who can talk his way out of the situations he's likely to get into.
    [...]
     
    Last edited by a moderator: Feb 17, 2019
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