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Guilds Of Delenar - Releasing 22nd March

Discussion in 'Game/SP News & Comments' started by RPGWatch, Mar 18, 2019.

  1. RPGWatch

    RPGWatch Watching... ★ SPS Account Holder

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    [​IMG]A new patch for Guilds of Delenar which releases on the 22nd March.

    [​IMG]

    Patch .13: Rogue Shadow Tree and lots of improvements and fixes.

    18 Mar @ 12:00pm - Batholith EntertainmentHi Everyone!

    Lots of small things this weekend, and a bit more Rogue stuff... I'm pretty sure I forgot to write some stuff down, but more of the small things are stuff I noticed while watching gameplay videos from people... The UI is starting to get more smooth (still has a ways to go, but I am trying to round off the sharp edges the best I can).

    - Rogue Shadow Tree is expanded now.
    - New Skill Weaving Resource: Conceal, This reduces all damage taken by 2% per stack.
    - New Rogue Talented Skill: Blind, Blind causes all abilities with a chance to hit (meaning not heals or buffs), to have a 35% chance to miss or resist.
    - New Rogue Talented Skill: Slowing Poison, This skill reduces actions points by 1 (minimum 1), and does moderate damage over 3 seconds. This can stack up to 3 times.
    - Fixed a bug where music volume was not adjustable.
    - The tavern in Drom will now also attract Rogues and Paladins.
    - Fixed a bug with the displayed path in dungeon.
    - Fixed a bug with treasure chests gold and fame transfers.
    - Fixed a 1080p sizing issue in the party menu.
    - Fixed a bug where a defeated dungeon party could becomes dislodged from the draw manager.
    - Added some text below the party slots that tell you to click the slots to select party members.
    - Changed the tutorial that tells you to go to Cletus' house, to now require that you have a path there before going away... This should prevent users from dismissing the tutorial without reading it, and then having no idea what to do...
    - Added a tutorial that describes how to move and use abilities in combat.
    - fixed a bug where upon the first load, the Home Town Heroes had incorrect health/mana values.
    - Fixed a bug with background music being to quiet.
    - Guild members in the barracks are not much easier to select
    - The tavern should no longer generate lag when creating new heroes.
    - Now if you drag a party over a building it will lock to the node point. This is in direct response to videos of the game being played by others :)
    - The screen centering now detects if the active unit is within a range rather than the exact middle, the scroll speed is also much faster.

    Anyways I hope you all can see that I am gonna be patching a lot (thats kinda my MO for those that dont know me), and that things will get fixed, improved and expanded pretty rapidly as the days/weeks go by.

    Game comes out in under 5 days, I hope to see you all on the 22nd!
     
    Last edited by a moderator: Mar 19, 2019
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