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Greedfall - Review @ Polygon

Discussion in 'Game/SP News & Comments' started by RPGWatch, Oct 20, 2019.

  1. RPGWatch

    RPGWatch Watching... ★ SPS Account Holder

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    [​IMG]Polygon has reviewed Greedfall:

    [​IMG]

    GreedFall feels like a BioWare game that time forgot

    Play like it's 2004

    When I play GreedFall, it's impossible not to notice the little imperfections.

    One NPC leans against a wall, her eyes permanently closed and gently clipping through the rest of her face. Speaking with a merchant and passing an important object back and forth becomes surreal when there's no actual object on screen, so it looks like we're engaging in a low-budget theater production or a particularly potent game of make-believe.

    I also don't particularly care, because all of these little errors come with a heaping helping of quest design that seemed lost to time. This game has everything: dialogue trees with lots of branching options; old-school, Western RPG-style turn-based combat; flirting; and a long, complex narrative that doesn't always work, but keeps on trying anyway. It's a huge, sprawling, complicated mess, and that's not the worst thing for this sort of game to be in 2019.

    [...]

    The game feels like an older, slightly more scatterbrained Obsidian or BioWare title that I'm just discovering now, warts and all. The individual missions are well-designed and offer meaty moral choices, even if the scaffolding holding them up is a little wobbly. I feel like I'm back in my teens, curled up with a controller and a classic RPG, and I'm willing to forgive quite a lot of messiness in order to continue enjoying that pleasant sense of time travel.
     
    Last edited by a moderator: Oct 21, 2019
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