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Going throught the game again....

Discussion in 'BG2: Throne of Bhaal (Classic)' started by caldurin, Apr 13, 2004.

  1. caldurin Gems: 1/31
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    I was thinking of running through the whole saga again with BGtutu so I could take a kit and dual class. I wasn't thinking of soloing in either BG 1 or SoA. I was thinking of doin a Kensai dualed to mage at around level 14, ranger/cleric multiclass, a swashbuckler dualed to mage around level 14, or anyother of your suggestions.
     
  2. spetznaz Gems: 13/31
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    They're all very powerful, so I guess it depends on your playing style.

    Kensai/Mage - Probably the most powerful class in the game. Tremendous fighting capabilities and full mage powers. A bullseye.

    Ranger/Cleric - Good fighter, gets ALL divine spells (both Druid and Cleric).

    Swashbuckler/Mage - Like a K/M, but a lesser fighter in exchange for thieving skills. Since you get tons of cash, get the 'Knock' spell, I'd go for the K/M instead.
     
  3. Sparhawk the Pandion Gems: 14/31
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    You'll have to dual before level 14 or you won't get your Kensai abilities back.
     
  4. Tronak el Karbaro Gems: 6/31
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    well, that is true assuming you don't uncap the game, of course.
     
  5. Aldeth the Foppish Idiot

    Aldeth the Foppish Idiot Armed with My Mallet O' Thinking Veteran

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    Other than lowering your THAC0 by 1, what is the advantage of dual-classing at level 14 as opposed to 13? Level 13 grants you an extra 1/2 attack per round, but level 14 doesn't give you an extra kai ability or anything like that. I suppose you also get 3 hp instead of 1, but 2 hp isn't enough to justify it either.
     
  6. caldurin Gems: 1/31
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    I will probably playing with ToB, if I get it, so the xp will be high enough. If I do get ToB which level should I dual from Kensai at.
    At this point I am leaning towards the Kensai due to the lack of straight powerful mages, there is only Edwin.
     
  7. Aldeth the Foppish Idiot

    Aldeth the Foppish Idiot Armed with My Mallet O' Thinking Veteran

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    As I said above, 14 is a useless level to dual-class. Dual at level 9 if you want maximum hitpoints, dual at level 13 if you want the extra 1/2 attack per round. Going beyond 13 is quite a chore as it will take you forever to get your kensai abilities back, and the returns get smaller the more levels you go before dual-classing. I have never waited beyond level 13 to dual class a character, and I usually dual fighters at level 9. By the way, if you have ToB, you should have posted this in the ToB forum.

    EDIT: Cool! This is post number 1111!
     
  8. caldurin Gems: 1/31
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    I thought because I was playing through SoA it should go here but I am new here so sorry.
     
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