1. SPS Accounts:
    Do you find yourself coming back time after time? Do you appreciate the ongoing hard work to keep this community focused and successful in its mission? Please consider supporting us by upgrading to an SPS Account. Besides the warm and fuzzy feeling that comes from supporting a good cause, you'll also get a significant number of ever-expanding perks and benefits on the site and the forums. Click here to find out more.
    Dismiss Notice
Dismiss Notice
You are currently viewing Boards o' Magick as a guest, but you can register an account here. Registration is fast, easy and free. Once registered you will have access to search the forums, create and respond to threads, PM other members, upload screenshots and access many other features unavailable to guests.

BoM cultivates a friendly and welcoming atmosphere. We have been aiming for quality over quantity with our forums from their inception, and believe that this distinction is truly tangible and valued by our members. We'd love to have you join us today!

(If you have any problems with the registration process or your account login, please contact us. If you've forgotten your username or password, click here.)

Ghostrunner - Interview @Gamingbolt

Discussion in 'Game/SP News & Comments' started by RPGWatch, Oct 6, 2019.

  1. RPGWatch

    RPGWatch Watching... ★ SPS Account Holder

    Joined:
    Jul 28, 2010
    Messages:
    30,411
    Likes Received:
    30
    [​IMG]Gamingbolt interviewed developers One More Level about first person cyberpunk action title Ghostrunner.

    [​IMG]

    Can you speak to us about combat? Melee combat can be tricky to pull off in first person games, but Ghostrunner's combat is looking fast and kinetic.

    It's true that players often find feeling the distance and the range of the blow hard. That's why we're using a system known from, for example, slashers where the player is drawn to the enemy. Our one-hit-one-kill mechanic is very satisfying as you can see the result of the hit immediately. The combat in Ghostrunner is quite fast, requires dexterity, but the trial and error method is another part of the game: there's nothing unusual about dying several times at one point.

    Ghostrunner has shown some interesting glimpses of what looks like slick, fast-paced platforming. How much of a focus is that going to be in the game?

    We treat fast-paced platforming and the whole movement system as a core mechanic. According to our premise, reaching the enemy in one piece should be a challenge for the player, not just killing them.

    Will combat and platforming expand as players earn more abilities?

    Yes, we're taking a character development system into account. It would cover both movement and combat abilities as well as new skills, which we have not disclosed yet.

    [...]
     
    Last edited by a moderator: Oct 6, 2019
Sorcerer's Place is a project run entirely by fans and for fans. Maintaining Sorcerer's Place and a stable environment for all our hosted sites requires a substantial amount of our time and funds on a regular basis, so please consider supporting us to keep the site up & running smoothly. Thank you!

Sorcerers.net is a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for sites to earn advertising fees by advertising and linking to products on amazon.com, amazon.ca and amazon.co.uk. Amazon and the Amazon logo are trademarks of Amazon.com, Inc. or its affiliates.