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General News - Nadir Interview @ TBL

Discussion in 'Game/SP News & Comments' started by RPGWatch, Sep 19, 2020.

  1. RPGWatch

    RPGWatch Watching... ★ SPS Account Holder

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    [​IMG]The Turn Based Lovers interviewed Shockwork Games about their upcoming game Nadir:

    [​IMG]

    10 Turns Interview with Shockwork Games

    Almost a year ago, we had the pleasure of e-meeting and interviewing the guys from Shockwork Games who were struggling with Alder's Blood at the time. One of the most original games of recent times that mixes turn-based mechanics with stealth ones accompanied by dark atmospheres. Alder's Blood was released in April 2020 but the developers are already working on a fascinating new project and we were dying to know a few more details.

    Hi guys, it's a pleasure to be with you again, this time to talk about a brand new project that's brewing. But before discovering a few more details, could you introduce yourself to our readers?

    Hi everybody! We are Shockwork Games, a small, independent gamedev studio from Lublin, Poland. We are working together as a group for quite a few years now. Started on some mobile games, but w quickly moved to big platforms and made a tactical stealth game Alder's Blood.

    Were you satisfied with the work done with Alders Blood? Is there anything you would have liked to do differently and maybe bring over to this new game?

    Were we satisfied? Yes and no. Developing Alder's Blood was a huge challenge to us, and yes, we are extremely proud that we were able to pull this off, but there are many things we could do differently. Looking back we should have scaled down the project, focus on specific aspects so that we could polish it more.

    Don't get us wrong, we love the game, and especially its world. We are still developing new products in this IP, like Tales From the Hunt, a tabletop RPG. We'll definitely go back to Alder's Blood in the medium of video games, as there is still a lot to tell there.

    Ok, let's talk about the new project. What's his name? And how can it be described?

    Our new project is called Nadir, and we like to call it rogue-like jRPG. We want to make a game that's extremely stylish, fast-paced for a turn-based game, and replayable. Ah, also moddable.

    [...]
     
    Last edited by a moderator: Sep 19, 2020
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