1. SPS Accounts:
    Do you find yourself coming back time after time? Do you appreciate the ongoing hard work to keep this community focused and successful in its mission? Please consider supporting us by upgrading to an SPS Account. Besides the warm and fuzzy feeling that comes from supporting a good cause, you'll also get a significant number of ever-expanding perks and benefits on the site and the forums. Click here to find out more.
    Dismiss Notice
Dismiss Notice
You are currently viewing Boards o' Magick as a guest, but you can register an account here. Registration is fast, easy and free. Once registered you will have access to search the forums, create and respond to threads, PM other members, upload screenshots and access many other features unavailable to guests.

BoM cultivates a friendly and welcoming atmosphere. We have been aiming for quality over quantity with our forums from their inception, and believe that this distinction is truly tangible and valued by our members. We'd love to have you join us today!

(If you have any problems with the registration process or your account login, please contact us. If you've forgotten your username or password, click here.)

Gears Tactics - Lessons XCOM Can Learn From Gears Tactics

Discussion in 'Game/SP News & Comments' started by RPGWatch, May 20, 2020 at 3:22 PM.

  1. RPGWatch

    RPGWatch Watching... ★ SPS Account Holder

    Joined:
    Jul 28, 2010
    Messages:
    22,886
    Likes Received:
    25
    [​IMG]TechRaptor compared and contrasted Gears Tactics with XCOM: Chimera Squad and found somethings to recommend for XCOM.

    [​IMG]

    Classes and Skills in Gears Tactics

    XCOM: Chimera Squad does one thing very well, and that is making every soldier feel different from one another. They all have unique skills and abilities; for example, one unit has mind control while another can place shields on himself or squad mates, soaking up some damage. Then you realize that XCOM: Chimera Squad is more of a one-off and not a direct sequel, so these elements aren't likely to make it over to the third entry of the series. Gears Tactics might not have as many characters as the XCOM: Chimera Squad, but it certainly feels like there's more to each unit you receive.

    There are five classes in Gears Tactics: Support, Vanguard, Sniper, Scout, and Heavy. Each class has their own weapon type and a skill tree that puts XCOM to shame. For example, the Support class sounds like your typical healer. You can go down that route and make them a healer, but you might also want them to be competent in combat; in this case, going down the strategist route on the skill tree is ideal.

    You see, each class' skill tree features four different routes, each emphasizing different styles of play. In XCOM, you'd typically be restricted to choosing one ability over the other as you level up. Gears Tactics' four different paths allow you to focus on one side in particular, or make your soldiers a generalist. I particularly enjoyed creating a Heavy-a class that uses the Mulcher minigun-who does more damage the longer he stays in cover and also excelled when using overwatch. But if that's not your thing, the demolitionist tree is perfect for those who want to cause tons of explosions. You end up with more than five classes since there are so many different routes to take, so class diversity feels more robust than XCOM.

    [...]
     
Sorcerer's Place is an independent project run entirely by fans and for fans. Maintaining Sorcerer's Place and a stable environment for all our hosted sites requires a substantial amount of time and money on a regular basis, so please consider supporting us to keep the site up & running smoothly. Thank you!