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Game Ideas

Discussion in 'Icewind Dale 2' started by MindChild, Jul 18, 2005.

  1. MindChild

    MindChild Science should not set limits to imagination Resourceful Veteran

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    Weapon Finesse:

    The benefit states "with the selected weapon..."
    shouldnt that mean you select a weapon.

    Would it be better to have the game apply this for weapon focus weapons rather than just small weapons?

    The req would be changed to require weapon focus as well...

    Just curious about input on this idea.

    I wonder if there is a way to implement it to check for "favourite weapon"'s type instead of that...this could be a possibility as well. This is because the more you handle a given weapon, the more acquainted you become with it. The better you know your weapon, the easier it is to move around with it and the more skilled at using it you are...

    Also, perhaps it should be limited to certain weapon types. any ideas?

    Another idea:

    Should Fighter/Clerics be allowed to multiclass as paladins and abandon their fighter/cleric ways (without exp penalties)? This would make sense since Paladins seem to be just that, fighter/clerics (my dwarf was a fighter/cleric in IWD1 because dwarves couldnt be paladins :p )
    Perhaps after a certain level of each someone could opt to become a paladin. This would allow more roleplay choices as someone could roleplay the ascension from cleric to paladin and the training it took through fighter.

    One More Idea:
    Make ambidexterity remove the 1/2 str penalty for damage...if you can use both hands equally, and neither are main hands, why do you do less damage with one hand? doesnt make sense.

    and another:
    How about allowing dexterity to add to damage...
    Dexterity allows you to move easier, quickly and it improves your hand eye coordination etc. This means you aim better...hm...shouldnt you be able to do more damage if you aim better? a sword to the gut is much less damaging than a sword to the throat. Not sure on the amount of dexterity counting towards damage (there is only so much damage that can be done by slashing throats...eventually you need to bludgeon someone with the hilt cause they just wont die :p )

    Comments and Suggestions are welcome.

    [ July 18, 2005, 12:37: Message edited by: MindChild ]
     
  2. Spliff Krieger Gems: 5/31
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    IMO, "weapon finesse" should be gained gradually, and effectively for the weapon of your choice, whether it's a small blade or a mace/flail/large sword/... It's true, the more you handle a certain weapon, the more skilled you get in using it... IMO, you shouldn't have to waste valuable feat-points on it, you should get it for free when levelling up... You use that weapon anyway, so you get used to it, anyway... Feat-points or not...

    No thoughts on the paladin-thing, I'm more the powergaming type of monster slasher...
     
  3. MindChild

    MindChild Science should not set limits to imagination Resourceful Veteran

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    how about a level based finesse or a finesse limit based on focus/specialization?

    the more you "focus" and "specialize" in a weapon, the better you are with it, no?

    limit it to 4 if focused, 2 if just proficient, and no limit if specialized?

    Doesnt bow use automatically use dexterity? shouldnt it (of course, it should apply 1/2 the str modifier as well since it takes some str to pull back a bowstring...and it should take the str penalty too...hard to aim when you're shaking cause you're weak :p )


    Currently i have Finesse avoiding bows and crossbows...descriptions sounds like its melee :p
    I have it check for focus in the currently weilded weapon, if it is focused and you have finesse, and dex is > Strength, it uses dexterity over strength.

    [ July 18, 2005, 10:16: Message edited by: MindChild ]
     
  4. Shrikant

    Shrikant Swords! Not words! Veteran

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    Finesse only works with melee weapons (daggers and small blades) iirc. Ranged weapons already use the Dex modifier in their attack bonus.

    By linking whatever change you intend with Weapon Specialisation, you are going to restrict it in a manner that will make it almost useless. Any charecter who has Fighter[4] will for sure have Str greater than Dex and Weapon Finesse will be useless for them.
    What exactly is your version of finesse anyway?

    Also, what is that about a Str penalty while dual-weilding? The only disadvantage that a off-hand has is the -2 to attack rolls iirc.
     
  5. Spliff Krieger Gems: 5/31
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    I thought "finesse" was kinda like "the ability to handle an object more precise, more accurate than you used to". In this case the object being a weapon ofcourse, any weapon if you ask me...

    But are there in IWD modifiers or feat points, whatever, that make your character hit more accurately? If yes, what is it for the other weapons like maces & large swords & ... ?
     
  6. MindChild

    MindChild Science should not set limits to imagination Resourceful Veteran

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    focus makes you hit more accurately. (+1 AB)
     
  7. Bion Gems: 21/31
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    It seems to me weapon finesse refers directly to a style of combat based on fencing, whether single shortsword or rapier, shortsword and dagger, etc. The idea wasn't at all to hit hard, but rather quickly and precisely targeting vital areas; in fact the grip on the shortsword is often quite loose, depending on the style.

    And the bonus to hit and damage with getting weapon focus and specialization refers to "handling a weapon more precisely," whether using finesse or not. I think weapon finesse would probably refer to a different style of fighting altogether...
     
  8. MindChild

    MindChild Science should not set limits to imagination Resourceful Veteran

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    when you dual wield, your damage bonus you get from str is at only 1/2, which makes no sense if you have ambidexterity meaning you use both hands equally well. Practice in both hands makes both arms just as strong because neither is main. This means that str bonus should be equal not chopped in half.
    Regardless of whether or not it is a small weapon. this was the only easy way i saw to implement it.

    Also, i made it act (in this instance) as though fists were focused...people who fist fight enough to use it as a weapon should be fairly good with their hands ;)

    Are there any thoughts on the other ideas?

    [ July 19, 2005, 00:06: Message edited by: MindChild ]
     
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