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G3: Grey the Dog Updates to v4!

Discussion in 'Infinity Engine Modding News' started by Ancalagon, May 6, 2020.

  1. Ancalagon

    Ancalagon The First Staff Member ★ SPS Account Holder Veteran

    Sep 3, 2007
    Likes Received:
    Gibberlings Three

    Grey the Dog NPC

    Original idea for a dog companion, first kit draft with special abilities, first portrait: Rabain
    Everything else: jastey

    Grey is a full-fledged joinable NPC, but still a real dog. The only magic on him is his magically enchanted items.
    He has sensible interjections (Woof!), NPC banters (mostly NPC dialogues about him with the PC), a click dialogue (PID) if the PC feels like playing fetch or just needs someone to talk to. There are dialogue options that reflect the game story and I'll promise: Grey will always listen to your PC's woes. Grey initiates no dialogues so there is no friendship track and - I am really sorry, but no romance. Not even for Shapeshifters.
    In BG1 there are two small quests, both available in BG city. The quests are also available and solvable without Grey in party.
    Where appropriate, Grey can be told to "search" for missing persons, in BG1 Brage and farmer Brun's son, in SoD the five missing refugees. This is realized so it doesn't spoil the quests too much, though, so do not expect too much help.

    Grey can follow the group as a "7th party member". There are some quirks with this mode and also levelling up needs to be done by letting him join from time to time (please refer to readme), but it works great if you need the slot for another NPC without having to send Grey back home.

    Please note: So far, the mod officially contains BG1 content only. Grey should already be fully functional in SoD, but BGII content is not finished yet.

    Grey the Dog updates to v4 with Angel's item fixes, improved compatibility, and more bugfixes and typo corrections!


    -Angel's item file structure fixes: Verified all the item files with DLTCEP and fixed the ones with inconsistencies, also made sure all magical weapons had an enchantment value set.
    -Compatibility with Tweaks Anthology "Allow Taerom to Make Additional Ankheg Armors": Option to forge Grey's Ankheg armor should be available if tweak is installed, too.
    -more typo corrections
    -7th party member mode: detecion of "party rested via scripted Rest()" should work now
    -(EE) journal entries belonging to "The Tale of Captain Brage" should be correctly added to journal.
    -7th party member mode: effects of C#5MINHP.spl should not be applied to party.
    -all journal entries should be erased from journal as intended
    -Scripts when changing into 7th party member mode and back should not be interrupted.

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