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Four-man Party Suggestions?

Discussion in 'Icewind Dale (Classic)' started by Powermonger, Apr 12, 2006.

  1. Powermonger Gems: 1/31
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    [​IMG] Hi all. I've been looking for some assistance in creating a 4 man party to run through IWD+expansions with. The only character I can decide on at the moment is a Fighter/Mage and perhaps a Cleric/Mage. The other characters I was thinking of were maybe a Thief/Cleric and a Paladin.

    I've been trying to search past 4-man parties people have used but have not getting much success. Any suggestions on my party idea or how I can improve it to get the most from all members? For any Infinity Engine game I'm too use to having 6 member parties, so trying to cut it down to 4 is proving difficult.
     
  2. Silverstar Gems: 31/31
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    Umm, MC is the way to go, yes.

    A F/M will be very useful, and C/M is uber as with mage protections, his cleric spells can't be disrupted easily. I hate when the cleric tries to cast a vital spell (healing) and gets disrupted due to a stray arrow or strike! Stoneskin+Mirror Image will ensure it is not disrupted as easy!

    F/T is better than a pure T in all respects. You may want to take a bard, paladin or ranger. All has special advantages, Paladin can Lay on Hands, Pro from Evil, Smite Evil and wield Plae Justice, Ranger gets extra attack/round provided he doesn't equip a shield, and Bard has spells and spiffy songs to support the party!
     
  3. Powermonger Gems: 1/31
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    Thanks for the reply. While taking my dog for a walk I sort of went off the idea of the Thief/Cleric and went more along the Fighter/Thief train of thought.

    So the last spot I think will be either Paladin or Ranger, I just have to decide whether to have more melee or better range support.
     
  4. Silverstar Gems: 31/31
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    Ranger has impressive melee-capabilities as well, he will have 2+½ attacks per round at level 1 with his specialised weapon and no shield equipped, that is a great bonus IMHO! Add a oil of speed or haste spell and he will rain down destruction! But, paladin is much more defense-oriented I guess. Your call!
     
  5. Westhardus Gems: 4/31
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    Bard, F/M, C/T(evil) and F/D is good combination or C/M, F/D, M/T and R/C or R seems good too.
     
  6. Silverstar Gems: 31/31
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    Well I can't say good things about evil c/t (dual), or maybe I do not know how to use it properly. A c/m is less head-ache I guess.
     
  7. Westhardus Gems: 4/31
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    Currently I have party which consists of evil C/T, M/C and F/M/T.
    C/T makes backstab, than run few paces away, at that time, enemies surround my fellow, he casts sanctuary and after that circle of bones. Enemies stand still and takes damage. Exelent tactic.
    And M/C throws fireballs in this crowd, F/M/T cast skull traps in the midle of enemies. When M/C runs out of fireballs and if some enemies are still alive, he can cast glyph of warding in front of enemy. Boooms and there is none alive. Actually glyph of warding is very good attack spell.
     
  8. kmonster Gems: 24/31
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    I'd make either the fighter/mage or the cleric/mage a gnome for the illusionist specialisation bonus.

    A ranger isn't better than a paladin when using ranged attacks, they are totally equal in offense but the paladin is better in defense.
    In melee the paladin has the better defense while the ranger has the better offense.

    A specialized fighter is better than the ranger both in melee and and missile both in offense and defense.

    Rangers and paladins differ in the spells they get very late in the game.
    Rangers can use stealth while wearing light armor if you want to use it.(I didn't.)

    [ April 12, 2006, 17:13: Message edited by: kmonster ]
     
  9. raptor Gems: 16/31
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    I ran a team of R/C, T/M, F/T and later desided to add a bard.

    If you have a team of 3 multiclassed character, they will level up at the same speed as 6 singleclass characters. Becose you still have 6 characters to divide the XP between. And you actually "loose" a bit becose quest XP is given to each character undivided :)

    Just a thought.
     
  10. Ziad

    Ziad I speak in rebuses Veteran

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    I've never played with less than 6, but I think the following party would be fun and relatively easy to play:
    - Paladin (or Ranger, but I think the Paladin's more useful, because I tend to see him more as a pure tank. Purely personal choice though)
    -F/C or F/D (depending on which set of spells you like more. If this was a 5-man party I'd take them both)
    -F/T (very powerful combination in this game)
    -F/M or Bard (each has advantages. It really boils down to whether you want the higher level spells or the bard songs. I think both are equally good, mainly because War Chant of Sith is insanely powerful. Some of the bard-only items are also quite fun)
     
  11. Felinoid

    Felinoid Who did the what now? ★ SPS Account Holder

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    [​IMG] Just popping in to pimp the classics:
    Dwarven Fighter
    Elven Mage / Gnomish Illusionist
    Human Cleric
    Halfling Thief
    .
    .
    .
    (Half-elven Bard)
     
  12. starwalker Gems: 16/31
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    Or for an alternate switch to two of Felinoid's choices.

    Human Fighter/Paladin
    Dwarf Cleric
     
  13. chevalier

    chevalier Knight of Everfull Chalice ★ SPS Account Holder Veteran

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    Iconic: Fighter, Cleric, Mage, Thief

    Multi: Fighter/Cleric, Fighter/Mage, Fighter/Thief, Mage/thief

    Melee-intense multi: Fighter/Cleric, Fighter/Druid, Fighter/Mage, Fighter/Thief

    Wonders of buffed melee multi: Fighter/Cleric, Fighter/Druid, Fighter/Mage, Ranger/Cleric

    Stealthy: Fighter/Thief, Thief/Mage, Cleric/Thief, Thief (?)
     
  14. Westhardus Gems: 4/31
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    @Stealthy: Fighter/Thief, Thief/Mage, Cleric/Thief, Thief (?)

    Last character could be Ranger or Ranger/Cleric

    Magic intense: M/T, M/C, M/F and Bard. And do not tell me that there are not enough scrolls :)
    1st level - everyone exept bard can get few for free
    2st level - mirror image, web,agannazars scorcer, melfs arrow, invisibility
    3st level - flame arrow, fireball, slow, haste
    4st level - vitriolic sphere, improwed invisibility, icestorm,mordekainens force missiles, spirit armor, stoneskin
    5st level - cloud kill,cone of cold, conjure elementals
    6st level - feeblemind, shroud of flame, summon shadow, monster summoning 3, hold monster.

    [ April 13, 2006, 08:09: Message edited by: Westhardus ]
     
  15. T2Bruno

    T2Bruno The only source of knowledge is experience Distinguished Member ★ SPS Account Holder Adored Veteran New Server Contributor [2012] (for helping Sorcerer's Place lease a new, more powerful server!) Torment: Tides of Numenera SP Immortalizer (for helping immortalize Sorcerer's Place in the game!)

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    Paladin
    Ranger/Cleric (dual or multi)
    Bard
    Thief/Mage (Elf)
     
  16. thetruth Gems: 11/31
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    A good party :


    1) Ranger/Cleric, Half-Elf
    2) Fighter/Druid, Half-Elf
    3) Thief/Illusionist, Gnome
    4) Half-Elf or human Bard (very good choise) or a Half-Elf Cleric/Mage


    @kmonster

    Why is he better in offense? Rangers gain also a +1 attack/round when fighting with a single-handed weapon and no shield.Did I miss something ? :confused:
     
  17. kmonster Gems: 24/31
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    A fighter with 5 stars in a weapon gets +2 thac0, +3 damage and +1 attack/round compared to a fighter with 2 stars.
    Since the ranger gets only 2 stars in a weapon he gets the same number of attacks but he will will be missing +2 thac0, +3 damage and the AC bonus for a shield since the left hand must be free.
     
  18. thetruth Gems: 11/31
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    Ah OK.I thought the comparison was between a specialized ranger and fighter (both with 2 stars in their weapons).
    Yes with G.Mastery the fighter becomes much better...
     
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