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Forged of Blood - Personality System

Discussion in 'Game/SP News & Comments' started by RPGWatch, Dec 31, 2017.

  1. RPGWatch

    RPGWatch Watching... ★ SPS Account Holder

    Jul 28, 2010
    Likes Received:
    [​IMG]In the turn based tactical RPG Forged of Blood your actions will be measured against three philosophies - Altruism, Hedonism, and Rationalism:


    2017 Wrap-up & Personality System

    Hey guys,

    The studio will be going on break for the winter holidays but with the updates we just rolled out on the front page I thought we'd take some time to talk a little bit more about the Tri-Axis Philosophical Index we have for Forged of Blood.

    The last time we talked about the personality system we touched more on the inspiration of the system. To recap: we really wanted to create a system that reflects the "grey" nature of our world and goes the beyond the usual binaries of good vs. evil, light vs. dark, etc. With our focus on choice and consequence, we also felt that it was important that the system have some very real consequences for the player beyond simply being a narrative tool for my whims. So we'd like to take this time to show a bit more of what the system actually entails.

    In its current iteration the personality system is divided by three "philosophies" as opposed to "personalities" as to give the fairest interpretation between the three axes that the player will be measured against - and to try our best in removing overtly positive or negative connotations. Lorewise, the three philosophies represent three schools of thought that have shaped the world and upon which the denizens of Attiras are judged.

    Altruism, Hedonism, and Rationalism make up the three axes of the circular index in which players will be plotted. The player, every playable character, Leivan (the brother King) and every conquerable region will have their own Philosophical Plot Point (PPP) that may shift throughout the duration of the game through direct and indirect player actions. With player's parties and decisions acting as the unequivocal representative of the crown, Tavias' plot point will act as the central point against which all decisions and consequences will be measured. Around this plot point is drawn what we call the: Philosophical Distance Threshold (PDT), which is a radius drawn around Tavias' PPP that will denote the moral latitude that the different characters will accept. This plotted point will shift according to the player's actions as they complete quests and advance the storyline.
    Last edited by a moderator: Dec 31, 2017
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