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Feargus Urquhart Interview

Discussion in 'Game/SP News & Comments' started by NewsPro, Jul 28, 2000.

  1. NewsPro Gems: 30/31
    Latest gem: King's Tears

    May 19, 2015
    Likes Received:
    (Originally posted by Sorcerer)

    Gamesmania kicked up an interview with Feargus Urquhart, Division Head of Black Isle Studios.
    Topic of the discussion were, believe it or not, consoles. In light of persistent rumors of a Dreamcast port of Baldur's Gate (which you won't hear confirmed or denied by Urquhart in that column), Gamesmania thought it a good time to sit down with Mr. Urquhart and pick his brains about RPG games and gamers, the Dreamcast system, and the console picture of the future.
    An interesting bit:

    Gamesmania: What part of a PC RPG is the most difficult to translate for consoles?

    Urquhart: An expansive non-linear game world. It would need to be done in such a way that the player continued to know what the next step was and that it was easy to get to. A lot of PC players like walking across five miles of wilderness for 20 minutes, whereas console players probably would find this boring. The trick on consoles is to make it easy for players to find their way to the next plot point in a world that seems very expansive, while hiding from that player the feeling that they are being directed.

    The interview concludes with Urquhart confirming that in the future Black Isle Studios will definitely be producing games for consoles, too.
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