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Fantasy General II - Review @Gamewatcher

Discussion in 'Game/SP News & Comments' started by RPGWatch, Mar 7, 2021.

  1. RPGWatch

    RPGWatch Watching... ★ SPS Account Holder

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    [​IMG]Gamewatcher reviewed Fantasy General II: Evolution, the latest DLC for the game.

    [​IMG]

    It is easy to understand what you're looking at on the field, and easy to believe the AI understands it to. The AI will use credible tactics to whittle you down while pulling its own injured from the front lines, covering retreats with ranged units and charging your back line to take down wounded soldiers. All in all, this situational awareness makes fights about more than just blobbing.

    Speaking of the injured segues nicely to talking about the wound system. Each time a unit is damaged they take wounds that reduce combat efficiency but can be healed by resting the unit. There is also a chance for models in the unit to be permanently killed but for the most part your units can heal and rejoin the fight, leading to some tense retreats and chases.

    Now onto the expansion at hand. Evolution isn't the first DLC for this game and while previous ones have added their own campaigns with unique gameplay styles, you don't need these to enjoy Evolution, which comes with its entirely new campaign centred on the Lizardfolk.

    These Lizardfolk are a predatory race who grow through eating their prey, with the most powerful foes earning you evolution points. When available, these are shown on the campaign map letting you know how many evolution points you will get for completing the scenario there. Note that you must kill the primary target yourself and not let another faction do it to get the points.

    [...]
     
    Last edited by a moderator: Mar 8, 2021
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