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Expeditions: Rome - DevDiary #16 - Sieges

Discussion in 'Game/SP News & Comments' started by RPGWatch, Jan 17, 2022.

  1. RPGWatch

    RPGWatch Watching... ★ SPS Account Holder

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    [​IMG]Logic Artists posted a last diary entry about sieges.

    [​IMG]

    DevDiary 16 - Sieges

    Ave! It's release week! In a mere four days (count them!), Expeditions: Rome will be released to the world in all its glory, and you will finally be able to continue your demo playthrough into the full game. Will you manage to save Cotta from the clutches of Mithridates? Will Archelaus prove to be a useful hostage if you left him alive? Will Julius Calidus ever drop the act and admit to very clearly being a woman? You'll find out soon!

    Today's subject is one we've been deliberately saving for last, since it concerns our most impressive set-pieces. One of the main challenges we've always had in the Expeditions series has been how to represent the full scale of the war that you usually end up causing or escalating throughout the story. The squad-scale turn-based combat system that we're so proud of is all about micromanaging individual people and isn't designed for full-scale warfare.

    [​IMG]

    [...]

    To find out more about how sieges were designed and maybe even catch a preview of how it looks in action, please join us on the THQ Nordic Twitch channel this Wednesday, January 19 at 1:00 PM Eastern / 6:00 PM GMT at http://twitch.tv/thqnordic for our DevStream, where Senior Producer Brad Logston will host Creative Director Jonas Wæver and Combat Designer Hans Emil Hoppe Rauer. Any questions you post as comments on this diary will be answered on the stream.

    We'll also be streaming throughout launch day, January 20th, on the same channel, so feel free to drop by! Many of the development team will be jumping into the stream as Brad plays through different sections of the game.

    Until then, Valete!
     
    Last edited by a moderator: Jan 18, 2022
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