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Exoplanet: First Contact - Build 0.36

Discussion in 'Game/SP News & Comments' started by RPGWatch, Sep 10, 2019.

  1. RPGWatch

    RPGWatch Watching... ★ SPS Account Holder

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    [​IMG]A new build for Exoplanet: First Contact has been made available, adding new quests, lockpicking, world design improvements and an updated roadmap.

    [​IMG]

    This update brings new mechanic to the game. Lockpicking. We were working on this feature for a long time, and now proud to share it with you. Keep in mind, though, that this is probably not the final iteration, so your feedback will be really important.

    [​IMG]

    What do we have at the moment? There are two types of locks in the world of Exoplanet: mechanic and digital. You need a key to open a mechanic lock or a code to open a digital one. But since Jack is not very law-abiding guy, other methods also could come in handy, ain't it? And all you have to do is to find the right type of lockpicks.

    How does it work? Every lock has 'health' and every lockpick can damage it for certain amount. Lockpicks breaks during the process. When lock's health disappears, it unlocks. Locks could be pretty simple but you can also find complex ones with more health, so it is wise to get as many lockpicks as you can find.
     
    Last edited by a moderator: Sep 11, 2019
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