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Endless Bg1 updates to v3 with new component(s) and improvements!

Discussion in 'Infinity Engine Modding News' started by Ancalagon, May 8, 2020.

  1. Ancalagon

    Ancalagon The First Staff Member ★ SPS Account Holder Veteran

    Sep 3, 2007
    Likes Received:
    Endless BG1

    For the EE games, the main aim of this mod is to provide the possibility to remain in the BG1 "world" after Sarevok is defeated. Original progressing/ending of the game will be done by talking to Duke Belt inside the Palace.
    For EET, it also adds the possibility to move on to BGII by skipping SoD completely. This was included because it was easy to add, not because I think it should be skipped. (Also note that there might be mods that expect SoD events to have happened in BGII).

    For BGT, the main component of the mod adds some praise for the PC to Duke Belt's dialogue and removes some oversights with regard to references to Sarevok after he died.

    There are several optional components that give more flavor to the situation and prepare for the SoD story events in all games. For most additional content I was inspired by how Baldur's Gate city looks in SoD. Two components are for SoD/EET only.

    Version 3 comes with a proof read English version, a new component "Skip Thieves Maze once after Sarevok's Death", a splitted component "Short Public Hero Tribute" (formerly content of "More Flavor to Hero of Baldur's Gate"), more improvements for several components, and full compatibility with bg1re's Duke Eltan + Scar's Return quest!


    -English version proof read by Lauriel
    -new component: "Skip Thieves Maze once after Sarevok's Death"
    -new component "Short Public Hero Tribute" splitted from "More Flavor to Hero of Baldur's Gate"
    -"Main component": upon transition to SoD, Duke Belt will not only tell the PC to follow him but also mention that the PC will seek out the last of Sarevok's followers; all nobles from coronation ceremony should be gone after Sarevok's death (added DestroySelf() to sarrun.bcs); quicker Fade To Black upon transition to SoD.
    -"Sarevok's Sword": Sword will be removed from PC's chest and inventory upon transition to SoD to simulate the theft; journal entries get properly applied to journal (EE); additional journal entries when PC hears about the stolen sword (SoD/EET) and when it is found in Irenicus Dungeon (BGT/EET).
    -"Duke Eltan is in the Palace": added full compatibility with bg1re's bonus quest "Scar's Return" (bg1re v3.0 or higher).
    -corrected component descriptions for BGT (1st & 2nd component).
    -added DESIGNATED and LABEL taggs.


    Discussion Thread
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