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Edge Of Eternity - Summer Update

Discussion in 'Game/SP News & Comments' started by RPGWatch, Jun 30, 2020.

  1. RPGWatch

    RPGWatch Watching... ★ SPS Account Holder

    Jul 28, 2010
    Likes Received:
    [​IMG]The Summer Update for Edge of Eternity adds difficulty and immersion settings while fixing some bugs.


    New features:
    • Added difficulty and immersion settings (experimental)
    • Played character will now be clipped when the camera is close
    • Reworked ambiance and colors of the "Elon Village" scene
    • Modified VFX of multiple spells and actions in battle
    • Reworked terrain biome transitions
    • Added "war" background elements on the "Battlefield" scene
    • Disabled texture streaming on main characters to ensure that their texture is always in high resolution
    • Added NNAO for lower spec configurations ambient occlusion
    • Improvement of the horizon and sky in the open world
    • Improvements to the herelsor plain area
    • Improvements of the beach area on the openworld
    • Improvements of composition, shoting and sequencing to chapter 0 & 1 cutscenes
    • Improved animations of chapter 0
    • New lisync on the chapter 0 cutscenes
    • Added ATB feedback on out of screen combat target locators
    • Added Turn of indicator on battle status UI (enemies and allies)
    • Added new difficulty and interface settings (ingame and when a new game is started)
    • New design for textbox
    • Added artworks to auto cutscenes conversations
    • Removed quest UI from the full map UI (was not much used and was very early)
    • Fixed a few audio transition issues where the volume of SFX could stay at 0 after a cutscene transition
    • New sound Fxs for the Camp scene (Intro 1st chapter)
    • New sound Fxs for the scene before Robot Fight on Battle field (1st Chapter)
    • Better Default loudness balance between Music/Sound FX/Voices
    • New Dynamic System Music on areas : Herelsor Plain (Chapter 1) / Elysian Fields (Chapter 5)
    • Fallon's Battle fight Theme Improved
    • General Improvement of Battle field Sound Ambiance
    • Footsteps added in some Chapter0 cutscenes
    • Reverb Added in the team basement (Chapter0)
    Gameplay and balance:
    • Modified the maximum number of battle objectives during normal battles to 1
    • Balanced rewards of combats and battle objectives
    • You can now open chests while mounting Nekaroo
    • Ysoris Moves cost less energy
    • New Monsters Dodile and Dilu
    Last edited by a moderator: Jun 30, 2020
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