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Eador: Genesis - New Horizons Mod released

Discussion in 'Game/SP News & Comments' started by RPGWatch, May 17, 2015.

  1. RPGWatch

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    [​IMG]In the release-thread for the new major English mod release New Horizons v.150427 ENG for Eador: Genesis you can read the impressive change-log and find some download links, too.

    Here's a brief overview of all the features and improvements that have been created and implemented since its very first steps over 2 years ago:

    1. Unit promotions (all castle units, except for the T4 units have a chance to be upgraded to stronger and better ones, all the promotions are within one tier only)
    2. Tactical improvements, since there are a lot of new abilities, spells and units the AI will surprise you with new combinations of challenging enemies.
    3. All mercenaries are now T1.5 units (T1 promotions), so you have a choice to either buy a powerful and costly unit or an army of weaker ones.
    4. Balance changes to hero skills and hero class.
    5. 150+ new units (including castle units, all kinds of monsters and powerful bosses)
    6. 200+ new spells (including all kinds of blessings and curses, damaging spells, AoE spells and even instant kill spells if you are lucky enough to find them)
    7. 250+ new items (including weapons, armor, jewellery and artefacts to summon powerful monsters and contracts to hire new units)
    8. 20+ new item sets (giving all kinds of cool bonuses if you are able to obtain them )
    9. Various new races plus expanded and improved existing ones (no more Goblins and Orcs together, all of them have their own melee, spellcasting and ranged units)
    10. Various new buildings (including epic tier shops and a casino) and new rituals.
    11. Several hundred new encounters and events
    12. Hundreds of new images, graphics, sounds and visual improvements, including the models for all the hero subclasses.
    13. New music pack from the composer of the original Eador.
    14. Nearly a hundred new neutral armies, suited for different playing styles.
    15. Nearly every alliance quest reworked for consistency.
    16. Countless new combat abilities for units old and new.
    17. Numerous improvements to game balance.
    18. Huge amount of improvements to game lore and universe logic.
    19. Campaign balance and flow much improved.
     
    Last edited by a moderator: Sep 19, 2015
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    New Horizons 250d, based on the Russian release 15.0427.f03 is now available for download http://eador.com/B2/viewtopic.php?p=253277#253277

    Manual for the release - including some slightly outdated images - can be downloaded here https://www.dropbox.com/s/suhokamo17eccp5/eadoropedia 2.50d.zip?dl=0

    Changes compared to the previous version http://eador.com/B2/viewtopic.php?p=253331#253331

    Major NH version has been released 15.1231 (Russian), translation to English is ongoing. Among many new features, manual control of province defenders has been enabled. Orc and Gnoll races have been reworked and refined.

    If you enjoy playing New Horizons and would like to see constant improvements to AI & graphics + even more races and spells you can support future releases by paypal donation http://eador.com/B2/viewtopic.php?p=160872#160872
     
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    New Horizons English translation v2.60a has been released

    Please feel free to support the future development of New Horizons by a small donation http://eador.com/B2/viewtopic.php?p=160872#160872.

    Feedback is always welcome, so let us know if you encounter any issues or bugs http://eador.com/B2/viewtopic.php?t=3794

    [​IMG] 2.60 download http://eador.com/B2/viewtopic.php?p=265939#265939

    ***NEW FEATURES***

    1. Troops
    Added "Blood Frenzy" ability, gives a unit an extra action for killing an enemy in melee.
    Added "Pike Wall" ability, adds the enemy's charging attack bonus to your counterattack
    Added "Persistence" ability, speeds health recovery outside of combat.

    2. Magic
    After building the Sages Guild, Secret Library, or Tower of Knowledge, you may turn spells in a hero's spellbook back into scrolls (respectively circles 1, 2, 3 spells). To do this, click on the desired spell while holding ALT - the spell will disappear, and the corresponding scroll will appear in your hero's inventory. Keep in mind that turning a spell back into a scroll costs as much as buying the scroll from a store!

    3. Locations
    When exploring locations, detailed information about guards is provided in the description. If the hero has used Scouting, additional information is also saved.

    4. Events
    Most units now have "equivalents" for quests that require killing specific creatures (generally plain/improved units, but there may be exceptions). The quest log in the hero screen lists equivalent units.
    Added new quest.

    5. Misc
    Allied troops are now recruited from a separate window. Added button to switch between regular and allied troops. Removed most hiring scrolls and allied strongholds.
    Added config option to let a player control his own province guards. When enabled, before each battle, player will be given the option to control his guards.
    Add config option to let new players skip the campaign tutorial. When enabled, the first dialog with Danur will offer an option to jump to the Astral Plane.
    Add config option to let a player choose a Scout's favorite terrain. When enabled, a new menu will appear when hiring a Scout.
    Added three musical themes (main menu, main window, battle) - made by Eador composer Evgeniy Gulyugin.
    When comparing the hero's army to a neutral province's defenders, alliances are now taken into account - defenders are more willing to negotiate if the player has forged an alliance with their kind.
    Added sound for trampling cavalry.
    Added tooltip for creature type and class (hover over the unit pic in the unit stat window). Clicking on a picture opens a window with the description of all types.
    Panicked units will now desert when they reach the edge of the battlefield. They stay alive, but lose half of their remaining health. Also, the fight no longer ends immediately when all enemies are panicked - you have to kill them or wait for them to desert. If all enemy units have fled, the battle is won. Deserters remain alive only in case of victory.

    Other changes http://eador.com/B2/viewtopic.php?p=265949#265949
     
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