1. SPS Accounts:
    Do you find yourself coming back time after time? Do you appreciate the ongoing hard work to keep this community focused and successful in its mission? Please consider supporting us by upgrading to an SPS Account. Besides the warm and fuzzy feeling that comes from supporting a good cause, you'll also get a significant number of ever-expanding perks and benefits on the site and the forums. Click here to find out more.
    Dismiss Notice
Dismiss Notice
You are currently viewing Boards o' Magick as a guest, but you can register an account here. Registration is fast, easy and free. Once registered you will have access to search the forums, create and respond to threads, PM other members, upload screenshots and access many other features unavailable to guests.

BoM cultivates a friendly and welcoming atmosphere. We have been aiming for quality over quantity with our forums from their inception, and believe that this distinction is truly tangible and valued by our members. We'd love to have you join us today!

(If you have any problems with the registration process or your account login, please contact us. If you've forgotten your username or password, click here.)

Dungeon Siege - The Rise and Fall of Dungeon Siege

Discussion in 'Game/SP News & Comments' started by RPGWatch, Sep 22, 2019.

  1. RPGWatch

    RPGWatch Watching... ★ SPS Account Holder

    Jul 28, 2010
    Likes Received:
    [​IMG]GVMERS looks at the rise of fall of the Dungeon Siege series.


    In the realm of action-oriented video games, few are as zen as dungeon crawlers. Even at their most complex, demolishing and looting enemies in the likes of Diablo or Torchlight is as hypnotic as it is satisfying; their gameplay loops providing a perfect mixture of habitual repetition, and utter excitement. And to a small, yet passionate subset of PC gamers during the early 2000s, few games offered a better blend of these elements than Dungeon Siege.

    Created by Gas Powered Games - a Redmond-based development studio led by the legendary Chris Taylor - Dungeon Siege received significant praise upon its release in 2002 for its unique, party-based gameplay and its seamless, loadingscreen-free world, resulting in a dedicated player base quickly rallying around its design.

    Yet even amongst its most ardent fans, it also received significant criticism for its barebones story, as well as its tendency to play itself. As a result, its creators worked hard to ensure its sequel featured a more impressive narrative, and a deeper, more involving combat system upon its release in 2005. The end result of their efforts wouldn't upend its genre - but it would still prove a hit among fans, and continue to inch the series closer to role-playing stardom.
    Unfortunately, after the release of a decent, albeit gimped spinoff on the PlayStation Portable the following year, the series would proceed to go dormant for half a decade, in addition to being adapted into one of the worst video game movies to ever reach theatres. When it would finally re-emerge, it would do so under the guidance of a different studio - and end up being utterly unlike what had come before it.

    This is the rise and fall of Dungeon Siege.
    Last edited by a moderator: Sep 22, 2019
Sorcerer's Place is an independent project run entirely by fans and for fans. Maintaining Sorcerer's Place and a stable environment for all our hosted sites requires a substantial amount of time and money on a regular basis, so please consider supporting us to keep the site up & running smoothly. Thank you!