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Druid/Ranger

Discussion in 'Icewind Dale: Enhanced Edition' started by Sorvo, Feb 14, 2025.

  1. Sorvo

    Sorvo Where's the nearest pub? Distinguished Member ★ SPS Account Holder Adored Veteran

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    Why didn't this dual class ever happen, It seems very logical to me or is it deemed too powerful? :beer:
     
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    The short answer is because it's not allowed by the 2nd edition Player's Handbook.

    I never understood the arbitrary restrictions on race/class such as why you couldn't have a halfling cleric/thief when their theme seemed to be thieves, and for that matter why only gnomes can do cleric/thief when the gnomish theme seemed to be illusionists who should have gotten the option for a f/c/illusionist, but it is explicitly stated in the 2nd edition PHB that you can only dual-class to a combo that other races can multi-class to.


    The only options to dual-class are
    • fighter/thief
    • fighter/cleric
    • fighter/mage
    • mage/thief
    • fighter/illusionist
    • cleric/illusionist
    • cleric/thief
    • illusionist/thief
    • fighter/druid
    • cleric/ranger
    • druid/mage
    • cleric/mage
    • fighter/mage/cleric
    • fighter/mage/druid
    • fighter/mage/thief
    Interestingly enough the PHB does NOT show the fighter/mage/thief as an option for pure elves, only half-elves. This differs from all the CRPGs both the Gold Box based on first edition and the later ones based on 2nd such as Eye of the Beholder trilogy, Menzoberrizan, and the Infinity Engine games. I wonder if it was corrected in an errata I don't have.

    In any case, in P&P we could house rule some things like moving the Cleric/thief option to halflings and/or making all the multiclass options available to all races that can be that class (both of which my group did over the course of it's 7 year history).
    We also could do some things with weapon proficiency that actually tightened things such that a multiclass fighter/mage could only take more than two pips in weapons a mage could use, and triple-classed characters got it worse in that a F/M/C could only take more than two pips in weapons both a cleric and a mage could use, which was pretty much only staves and slings, although say a cleric of Mask could take multiple pips in daggers since restrictions did vary by deity and only the generic cleric had the "blunt weapons only" restriction.
     
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