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Dragon's Dogma: Dark Arisen - Retrospective

Discussion in 'Game/SP News & Comments' started by RPGWatch, May 25, 2022.

  1. RPGWatch

    RPGWatch Watching... ★ SPS Account Holder

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    [​IMG]Gamesradar looks back at Dragon's Dogma: Dark Arisen:

    [​IMG]

    Dragon's Dogma 10th Anniversary: Revisiting the cult fantasy RPG that found its own weird path to adventure

    Like its cyclical fantasy world, Dragon's Dogma has lived many lives. First released for PS3 and Xbox 360 in 2012, it was then re-released on those same consoles, updated and expanded, as Dark Arisen in 2013. In 2016 it returned with a PC port, then again for PS4 and Xbox One in 2017, and, eventually, it came to Switch in 2019. That its cult success endures to this day is testament to its wonderful, singular strangeness.

    On the surface, Dragon's Dogma appears a rote open-world action RPG - Japanese developer Capcom trying its hand at Western ideas and Tolkienesque fantasy. Dig deeper, however, and you discover something far more distinct and alluring. Capcom had its own vision for what a game like this could be: something built on turning left wherever its contemporaries turn right.

    At its core, Dragon's Dogma is about journeys - long, hard treks across its sprawling kingdom. It's about learning the landscape around you, managing dwindling supplies and the moment of relief when, after days on the road, you finally spot civilisation on the horizon. It's not afraid to inconvenience players in favour of giving its world and its quests a greater sense of scale. And it's not afraid to be scary - not simply hostile or difficult, but dangerous.

    [...]
     
    Last edited by a moderator: May 25, 2022
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