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Dragonkin: The Banished - Interview

Discussion in 'Game/SP News & Comments' started by RPGWatch, Mar 23, 2025.

  1. RPGWatch

    RPGWatch Watching... ★ SPS Account Holder

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    [​IMG]GamingBolt interviewed production director Jean-Georges Levieux about Dragonkin: The Banished:
    [​IMG]

    Dragonkin: The Banished Interview - Early Access Launch, Content Plans, Multiplayer, and More

    Dragonkin: The Banished production director Jean-Georges Levieux was kind enough to have a conversation with us about the game.

    Dragonkin: The Banished recently came to PC as an Early Access game. The action RPG features some rather unique takes on the genre. Along with building up their characters, players will also get to upgrade a town to gain new passive bonuses. Along with this, there is also plenty of emphasis placed on build experimentation.

    We got to have a chat with production director Jean-Georges Levieux about various aspects of the game, as well as the studio's thoughts on new technologies like the PS5 Pro.

    To what extent can we expect Dragonkin: The Banished to be complete at its Early Access launch?

    The Early Access launch is really just the beginning. The core mechanics are already there - the city, the ancestral grid, the gameplay - but we will be adding a lot of content during Early Access. Most importantly, we want to take advantage of player feedback to improve the game in the right direction.

    What are some of the ideas for additions to Dragonkin: The Banished along its Early Access journey?

    When you develop a game for years, it can sometimes be difficult to step back and see the bigger picture. You create tons of mechanics, graphics, sounds, story elements... and there's a moment when everything starts to come together - right at the end of the project. Playtests, betas, or Early Access help gain that perspective.

    We want to use Early Access to listen to our players and adjust development if needed. The demo's release has already taught us a lot, and we are already working on integrating player feedback.

    [...]
     
    Last edited by a moderator: Mar 23, 2025
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