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Demonschool - Shifting the Release Date was necessary

Discussion in 'Game/SP News & Comments' started by RPGWatch, Oct 15, 2025.

  1. RPGWatch

    RPGWatch Watching... ★ SPS Account Holder

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    [​IMG]Gameindustry explains why shifting the release date of Demonschool was necessary:
    [​IMG]

    "Silksong really did take over." Why shifting Demonschool's release date was essential

    Necrosoft head Brandon Sheffield emphasises the importance of a successful launch in a crowded market. "If you're a single-player game, it's one and done"

    It's never been a harder time to make games, get funding for games, or release games, particularly in the indie scene. The way the market has changed has significantly altered what titles get made, and how they're packaged for general audiences.

    This is all against a backdrop of increased competition: something Brandon Sheffield, director of Necrosoft Games, knows all too well, having delayed his team's long-in-development RPG Demonschool just weeks before launch to avoid releasing alongside the GTA 6 of indie, Hollow Knight: Silksong.

    Demonschool sees players assume the role of Faye, a university student attempting to navigate school life on an unusual island while battling mysterious forces in both the real and demon worlds. It blends social features with a grid-based combat system that the team has incubated for a number of years with support from publisher Ysbryd Games.

    [...]
     
    Last edited by a moderator: Oct 16, 2025
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