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Cyberpunk 2077 - RPG Elements

Discussion in 'Game/SP News & Comments' started by RPGWatch, Jun 28, 2020.

  1. RPGWatch

    RPGWatch Watching... ★ SPS Account Holder

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    [​IMG]RPG Site previewed the RPG Elements of Cyberpunk 2077:

    [​IMG]

    Cyberpunk 2077 hands-on: 8 points for RPG fans

    There's a lot of questions to be answered about Cyberpunk 2077. The biggest question is, of course, if it's any good. Coming off the back of The Witcher 3, one of the most highly regarded RPGs of all time, CD Projekt RED has a lot to live up to.

    The release is fast approaching, and even in the wake of another delay Night City feels so close that we can practically taste it. We've now been hands on, playing the game from character creation through four hours of story, side content and open-world exploration.

    Rather than a traditional preview, we thought we'd have an internal conversation on the RPG Site team, coming up with questions we figured RPG fans might want answered from that hands-on. So, here's our hands-on impressions with the biggest RPG of 2020, Cyberpunk 2077.

    [...]

    Obviously Cyberpunk 2077 is based off of the Cyberpunk tabletop game, so I assume a large part of the creation mimics what one would draft as a character sheet?

    As far as stats go, it's pretty simple, but I think as an RPG Site it's pretty important we talk about this one in more detail. What I want to say off the bat is that this is a fully-featured RPG. RPG fans won't be disappointed.

    So, it's classic RPG stats but with a Cyberpunk twist in naming and stuff. So the stats are Body, Reflexes, Technical Ability, Intelligence and Cool. Body impacts things like health and heavy weapons, while Reflexes will be speed and rifles and stuff, for example.

    As well as pumping points into these as you level up, each stat has its own set of related perks that can be unlocked. It seems like the more points you've put into a category, the more access you have to purchase perks in that category. Perks in Body might give you extra health, for instance, while perks in Reflexes might make you move quicker or make handling of Rifles more smooth. Intelligence perks seemed to be centered around hacking and stuff like that, while Cool actually had some stealth perks - presumably because keeping cool under pressure allows you to stay hidden better when you almost get spotted.

    That's how it works, but obviously there's progression beyond points and stats.

    [...]
     
    Last edited by a moderator: Jun 29, 2020
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