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Critical Hits Reviews Return to Ostagar DLC

Discussion in 'Game/SP News & Comments' started by CelticDream, May 11, 2010.

  1. CelticDream

    CelticDream I play well with others... others, not you Veteran

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    [​IMG]Critical Hits recently reviewed the Dragon Age: Origins downloadable content package, Return to Ostagar:

    "Return to Ostagar rubbed me the wrong way.

    Let me clarify here: the content itself was not bad. Matter of fact, it gave you a little closure on some of the opening events in the game, and a few neat items that might trigger a little nostalgia from the beginning of the game. The level design was spartan and kind of boring, but that is to be expected. You’re revisiting a reasonably wide open area. It’s not some evil beast’s dungeon. It’s a camp and a battlefield. They throw one new monster at you, and by “new” I mean “it does the same stuff pretty much as other monsters you’ve seen but it has antlers”. I beat the crap out of everything, got all the items, and was done in under an hour. Nothing to write home about, but it would have fit in just fine with the game at release, and nobody would have thought much about it."

    I, personally, don't agree with the review, having quite enjoyed Return to Ostagar, but for those of you who would like to read the full article, feel free to go here.
     
    Last edited by a moderator: Sep 19, 2015
  2. Caradhras

    Caradhras I may be bad... but I feel gooood! Veteran

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    That's a good link Celtic Dream. IMO this review is quite fair. RTO fails because it steps away from the interesting things in DAO: it provides no choice and no consequences.

    You can get Cailan's armour but nobody will ever acknowledge that your character is strutting along wearing the late king's armoured pants. RTO doesn't bring much to the game. I've played it with Alistair and then with Loghain and their comments didn't enlighten me that much about Ostagar.

    RTO is not great in any way. It's just an extra area in which you can get some loot and fight some Darkspawns.

    I would have liked RTO to be more challenging, it would have been cool if instead of fighting a few stragglers it would have been about fighting a part of the Horde thus making salvaging some treasure more challenging.

    By the way,
    I don't get why a king would keep his father's weapon and heirloom stashed away in a chest near the battlefield... one other thing that's been bothering me is that after all the pummeling Cailan got at the hands of the big bad ogre, how can my dwarf put on this royal suit of armour?
    :p
     
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