1. SPS Accounts:
    Do you find yourself coming back time after time? Do you appreciate the ongoing hard work to keep this community focused and successful in its mission? Please consider supporting us by upgrading to an SPS Account. Besides the warm and fuzzy feeling that comes from supporting a good cause, you'll also get a significant number of ever-expanding perks and benefits on the site and the forums. Click here to find out more.
    Dismiss Notice
Dismiss Notice
You are currently viewing Boards o' Magick as a guest, but you can register an account here. Registration is fast, easy and free. Once registered you will have access to search the forums, create and respond to threads, PM other members, upload screenshots and access many other features unavailable to guests.

BoM cultivates a friendly and welcoming atmosphere. We have been aiming for quality over quantity with our forums from their inception, and believe that this distinction is truly tangible and valued by our members. We'd love to have you join us today!

(If you have any problems with the registration process or your account login, please contact us. If you've forgotten your username or password, click here.)

Conglomerate 451 - Preview @Player2

Discussion in 'Game/SP News & Comments' started by RPGWatch, Sep 18, 2019.

  1. RPGWatch

    RPGWatch Watching... ★ SPS Account Holder

    Joined:
    Jul 28, 2010
    Messages:
    30,373
    Likes Received:
    30
    [​IMG]Player2 have previewed Conglomerate 451 and felt indifferent about it.

    [​IMG]

    The tactical element of combat lies again in reading the statistics of your abilities and focusing on details; different combinations of abilities will yield the best results. For example, using abilities that stun enemies before using an attack that is more effective on stunned enemies. While that sounds exciting on paper, and it's a concept I'm familiar with from many other RPGs, in Conglomerate it didn't feel all that exciting in tandem with the lack of mobility. Options to auto-battle or speed up combat like those found in modern JRPGs would be welcome additions to blast through enemies quickly when you'd prefer to focus on exploration.

    Once a mission is done, whether it be to clear out an area of enemies or interact with certain items to apparently poison someone, you're then whisked back to the agency to do it all over again as a means to increase your agency's reputation and reach within the city. When I say "apparently poison someone" I mean just that - I had no idea what I was doing until I reached the relevant room to interact with the relevant object. There wasn't any narrative punch for me in doing something morally questionable; the cyberpunk grit felt more like a thin coat of paint than anything with weight.

    [...]
     
    Last edited by a moderator: Sep 19, 2019
Sorcerer's Place is a project run entirely by fans and for fans. Maintaining Sorcerer's Place and a stable environment for all our hosted sites requires a substantial amount of our time and funds on a regular basis, so please consider supporting us to keep the site up & running smoothly. Thank you!

Sorcerers.net is a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for sites to earn advertising fees by advertising and linking to products on amazon.com, amazon.ca and amazon.co.uk. Amazon and the Amazon logo are trademarks of Amazon.com, Inc. or its affiliates.