1. SPS Accounts:
    Do you find yourself coming back time after time? Do you appreciate the ongoing hard work to keep this community focused and successful in its mission? Please consider supporting us by upgrading to an SPS Account. Besides the warm and fuzzy feeling that comes from supporting a good cause, you'll also get a significant number of ever-expanding perks and benefits on the site and the forums. Click here to find out more.
    Dismiss Notice
Dismiss Notice
You are currently viewing Boards o' Magick as a guest, but you can register an account here. Registration is fast, easy and free. Once registered you will have access to search the forums, create and respond to threads, PM other members, upload screenshots and access many other features unavailable to guests.

BoM cultivates a friendly and welcoming atmosphere. We have been aiming for quality over quantity with our forums from their inception, and believe that this distinction is truly tangible and valued by our members. We'd love to have you join us today!

(If you have any problems with the registration process or your account login, please contact us. If you've forgotten your username or password, click here.)

Chasing D&D: A Short History of RPGs

Discussion in 'Game/SP News & Comments' started by Fairie, Jun 5, 2008.

  1. Fairie Gems: 5/31
    Latest gem: Andar

    Jan 7, 2007
    Likes Received:
    [​IMG]The history of computer role-playing games (RPGs) starts not with a bang, but a dice roll...

    Dungeons and Dragons was a cult in the 70's that sparked the beginning of the Role Playing Game, which millions of players actively use and enjoy with a wide variety of games. Most of us on the boards will be familiar with some sort of Dungeons and Dragons based game and although we know many different editions, the basic game that is now legend remains the same. Here's a snippet of an article from 1up on how Dungeons and Dragons changed the gaming community forever:

    D&D's most important and lasting gift is that of roleplay -- the act of becoming another person and leading him or her through open-ended fantasy scenarios. Gygax and Arneson's creation isn't about character sheets or stat crunching; it's about storytelling, creativity, and imagination. Over hand-drawn maps and thrown dice, ordinary people could transcend their day-to-day grind and become extraordinary, morphing into wizards, barbarians, or paladins -- heroes.

    It's a theme RPGs have chased since their invention, always trying to capture the magic of those Mountain Dew-fueled Saturday night D&D sessions. And while the technologies may improve and the quests may change, the games still -- and may forever -- linger in D&D's shadow.

    This became especially clear after Gygax's death in March. "Gary Gygax was pivotal to the development of the gaming industry, and to my own career," Richard Garriott, creator of the Ultima series, said in a public statement. "Millions upon millions of players around the world live and play in imaginary worlds built on the back of what Gary first conceived.

    You can find the full article here.
    Last edited by a moderator: Sep 19, 2015
Sorcerer's Place is a project run entirely by fans and for fans. Maintaining Sorcerer's Place and a stable environment for all our hosted sites requires a substantial amount of our time and funds on a regular basis, so please consider supporting us to keep the site up & running smoothly. Thank you!

Sorcerers.net is a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for sites to earn advertising fees by advertising and linking to products on amazon.com, amazon.ca and amazon.co.uk. Amazon and the Amazon logo are trademarks of Amazon.com, Inc. or its affiliates.