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Changing kit with shadow keeper

Discussion in 'BG2: Throne of Bhaal (Classic)' started by Elwyn De'Liam, May 22, 2005.

  1. Elwyn De'Liam Gems: 5/31
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    I've heard people saying that the made assasin \ mages characters and such. Is doing it as easy as selecting a kit? or do you have to start copying all the effects from other characters of that kit?
    Also, I'm trying to make Sarevok an Anti Paladin from the Tactics mod, but it's not on the list, nor is the fighter archer kit... anyone know what can be done about it?

    I'm talking about multi class, of course, not dual class...
     
  2. The Magpie

    The Magpie Balance, in all things Veteran

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    Generally, using ShadowKeeper to insert kits into a multiclassed character is just a matter of selecting the kit you want, and saving. I've made combinations such as Mage/Clerics of Talos and Kensai/Mage/Thieves with no problem, and no missing skills etc. One note about Assassin/Mages: if you want a more "legit" build (obviously we're on thin ground anyway, as we're talking about ShadowKeeper, but still) you will have to edit the Thieving skills down from what you received upon creation, to account for the lower skills/level of Assassins -vs- straight thieves.

    As for selecting stuff from mods, I'm not sure if ShadowKeeper will support extra content at all, or if you can re-install it after adding a mod, and it will pick up the extra kits, etc, in a similar manner to how you're supposed to re-install it after installing ToB. I'd try that first.
     
  3. Andyr Gems: 14/31
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    Shadowkeeper doesn't directly support mod kits, no. A better tool to use would be NearInfinity from http://www.idi.ntnu.no/~joh/ni/ or similar.

    If you want to stick to SK, you need to create a character of that kit and note what number the game's assigned to the kit with SK (it is different for each user depending on your mod install order), and type that into your desired character's profile.
     
  4. Deuce Gems: 5/31
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    If I'm remembering right, (and it's been a while, so who knows?) what you want to do is enter the desired kit(s), set your Exp where you want it (or leave it the same) and then set your level to either 1 or 0. When you start the game you will "level up" and go through the interfaces to distribute points, gain abilities, etc . . . This seems to work better then trying to remember what abilities you "should" have at a given level and getting them assigned correctly.
     
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