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Call of Saregnar - Interview @ TBL

Discussion in 'Game/SP News & Comments' started by RPGWatch, Apr 15, 2021.

  1. RPGWatch

    RPGWatch Watching... ★ SPS Account Holder

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    [​IMG]The Turn Based Lovers interviewed Damjan Mozetic - the master mind behind Call of Saregnar:

    [​IMG]

    10 Turns Interview with Call of Saregnar developers

    "We are each of us angels with only one wing,
    and we can only fly by embracing one another."
    ― Luciano De Crescenzo


    There is only thing I hate more than a slice of cold pizza and that is a potential masterpiece still in alpha stage.

    I mean, have you ever tried a game capable of catching your attention since the first few seconds, overwhelming you with an incomparable mix of nostalgia, entertainment and roguish adventures? Well, imagine a game like that and imagine my disappointment when, after a couple of hours, suddenly I understood that the demo was already over!

    There are so many good things to tell about Call of Saregnar that I wouldn't even know where to start, but for sure what I like, above anything else, is the passion behind this project.
    In the past weeks I had the luck to have a nice (and funny) chat with Damjan Mozetič, the brilliant mind behind the game, and it's clear that he knows exactly what are the golden rules to develop a great RPG in the old-fashioned way. Nowadays there are not so many RPGs that can boast the charm of games like Betrayal at Krondor or Realms of Arkania, maybe because many players prefer to smash compulsively buttons instead of trying to "play a role". What CoS seems to want to do is offering a real chance to listen and play a true adventure, where killing monsters is just a necessary (although funny) eventuality.

    Before leaving you to the interview, I just want to give you a humble advise: if you are just like me and cannot retain a waterfall of tears and sobs every time you see a beautiful bunch of pixels trying to emulate a 3d world, well then you have only one choice, finance the game on Patreon!

    1st Turn) Let's start talking about the story. I played the demo and I really loved the "minimalistic" incipit of the game. For once, we do not start in the shoes of the chosen one, but with an unlikely party composed by two funny anti-heroes: a clumsy mage and his "roguish friend" just cheated by a thief in a tavern. We might say, not an epic start but an epic fun, but... can't you reveal something more about the story?

    I don't believe that you necessarily need to open the first act with a catastrophic calamity, a call to action born from the need for revenge after witnessing your family murdered, or an army looting your home village, or have a portal to hell appear in your basement, demons pouring out etc. How about a gentle, cosy start, like good old text adventures used to have?

    [...]
     
    Last edited by a moderator: Apr 16, 2021
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