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Broken Roads - Interview @ TBL

Discussion in 'Game/SP News & Comments' started by RPGWatch, Sep 24, 2020.

  1. RPGWatch

    RPGWatch Watching... ★ SPS Account Holder

    Jul 28, 2010
    Likes Received:
    [​IMG]The Turn Based Lovers have interviewed the Broken Roads devs:


    10 Turns Interview with Broken Roads Developers

    An old man and a child go together towards the evening. In the distance, the red dust raises above an ill sun.
    All around there is nothing, except the gloomy outline of towers of smoke.

    While the two are walking, the old man softly speaks and his voice is like a whisper. In his wet eyes slides the images of past myths. He looks afar and tries to follow the faint scent of his memories:

    "Imagine this, covered by wheat, imagine the fruits and imagine the flowers, and think of the voices and think of the colors. And on this plain, up to where it gets lost, trees grew and everything was green; the rain fell, the suns marked the rhythm of man and of seasons."


    1st Turn) I'm only an old man and he is just a child, but we definitively have to go on this journey! What kind of dangers lies ahead?

    That depends on who you ask, wanderer. Monsters of beast and man lurk out beyond Merredin, some scouts say, but even our most experienced surveyors don't range that far. We hear tell of unseen dangers in the salt lakes, of raiding parties far more savage than even the Bitch Queen's Mongrels, and Western Australia's already deadly fauna and savage weather seeing many a barter crew never made it home from the Waystations. You're brave to take that boy with you. He'll see things no child ever should.

    2nd Turn) What do you think, there will be the possibility to resolve some encounters without fighting? I mean, I cannot be a good fighter, not anymore at least, I'm too old, but I'm a wise man and I know a lot of things. Do you think that even these skills could come in handy?

    The crew came in here not three days ago, on two camel cars trailing a beat-up old wagon. Nine there were in total, and only two hired guns in tow. Said they'd manage to reason with some would-be attackers, something about owing future favours. I got talking to the youngest of their crew - bit of a jackaroo from the sounds of things, with a penchant for engineering. Reckons leader of their crew had won over the head of a settlement with his silver tongue... quite the charismatic fella, apparently, so if you may be able to talk your way out of a few things. And old man... you tell that boy to put that fruit back where he found it, or I'll see to it he's not quite so deft with those little hands any longer. We have little patience for thieves here.

    Last edited by a moderator: Sep 24, 2020
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