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Brigandine Abyss - Preview

Discussion in 'Game/SP News & Comments' started by RPGWatch, Apr 7, 2026 at 9:23 PM.

  1. RPGWatch

    RPGWatch Watching... ★ SPS Account Holder

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    [​IMG]RPGFan checked out Brigandine Abyss:

    [​IMG]

    PAX East 2026 - Brigandine Abyss Hands-On: Hexagonal Strategy

    Don't play strategy RPGs at a convention. That's not a slight against Brigandine Abyss or NISA's booth - I'm glad and surprised the semi-recently announced title was on hand and in English. But in a show floor filled with people either passing by or waiting to play, probablyjudgingmyeverymoveovermyshoulder, it's a genre that you're meant to take your time with, to learn the ins and outs, what does what, who all these weirdos are on my team, and so on.

    But you know, I did my best in the short time I had! Here are my takeaways from my Brigandine Abyss crash course. I found myself and my team of 15-20 units in a forest with some high and low terrain, wooden barricades, and a small stream, squaring off against armored dudes, vampires, trolls, and some truly menacing dragon units. My team was no slouch, though, because even if my typical well-coiffed armored knight couldn't tread through that tiny stream, he had two dragon companions, while my other units included unicorns, bulky stone and ice golems, a pixie, and a... princess? This battle alone showcased the sheer range of unit types, not to mention their sometimes extensive move sets. So again, hard to jump into in a demo setting, but there is a lot here for SRPG fans to dig into.

    As I started to move around the map and engage with the enemy team, I was very cautious - the NISA rep on hand didn't offer much advice, but he was right about not charging headlong into the dragons in the center, as he saw many people do and quickly lose the battle. So with my three units spread across different elevations along the bottom of the map, I moved them north and employed some buffs, or loosed some ranged attacks when I could. I appreciated the knockback effect of some moves, as it allowed me to attack without being countered (which would otherwise happen any time a defender was in range). Of course, I felt very different when one of the opposing knights did the same to one of my immediate favorite units, Garnet, a valkyrie-esque knight called a Crimson Valiant, but that's how it goes! After setting up my team's moves, it was the enemy's turn, a flow many genre fans will be familiar with. They moved a lot faster than I did, but in my defense, they already knew how the game worked!

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    Last edited by a moderator: Apr 8, 2026 at 3:57 AM
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