1. SPS Accounts:
    Do you find yourself coming back time after time? Do you appreciate the ongoing hard work to keep this community focused and successful in its mission? Please consider supporting us by upgrading to an SPS Account. Besides the warm and fuzzy feeling that comes from supporting a good cause, you'll also get a significant number of ever-expanding perks and benefits on the site and the forums. Click here to find out more.
    Dismiss Notice
Dismiss Notice
You are currently viewing Boards o' Magick as a guest, but you can register an account here. Registration is fast, easy and free. Once registered you will have access to search the forums, create and respond to threads, PM other members, upload screenshots and access many other features unavailable to guests.

BoM cultivates a friendly and welcoming atmosphere. We have been aiming for quality over quantity with our forums from their inception, and believe that this distinction is truly tangible and valued by our members. We'd love to have you join us today!

(If you have any problems with the registration process or your account login, please contact us. If you've forgotten your username or password, click here.)

Bloom - Slowly Marches On

Discussion in 'Game/SP News & Comments' started by RPGWatch, Feb 14, 2020.

  1. RPGWatch

    RPGWatch Watching... ★ SPS Account Holder

    Joined:
    Jul 28, 2010
    Messages:
    22,509
    Likes Received:
    25
    [​IMG]Development on Bloom is still moving forward, slowly.

    [​IMG]

    Hey everyone, figured it was time for another update.

    Since the failed KSer to get a bit of extra support... I've continued to just chug away at the project. Crowdfunding has changed a lot (games in general have changed a lot!) over the last few years, and visibility is tougher than ever.

    Heck, even the way Steam works now aday is completely different (with a huge emphasis on wishlists, as I've probably mentioned before).

    I'm still navigating through it all and trying not to make the same mistakes I've made in the past (like with Labyrinth).

    Then there are topics on development, what still needs to be done, the perils of making your game known and money.

    [​IMG]

    4) Money money money.

    This is constantly the big hurdle. None of this would be that difficult with some types of funds. It just becomes exponentially more difficult when trying to do a game like this with nothing (not just in execution, but personally). The big question is just how to navigate it all with such limitations.

    At this point the game is actually worth "something", so it makes less and less sense to go find other work and come back in a couple years or something (that approach would make life easier in the short term, but more difficult longer term I suspect).

    I've also sent out an early build to publishers. So maybe some of them want to get behind the game? But, again, that sort of thing is a very long shot.

    KSer didn't work out last time (like I mentioned before, KS visibility is a lot harder now aday. They even have a "wishlist' type feature now for pre-marketing!). But I guess that is still an option in the next months (maybe with an influencer build and longer pre-marketing thing?).

    Hmmm, yea, just the same issues as always I guess. Year after year trying to get this thing funded (as you all know, the bit we got from this first KSer ended up being used by the time James left and I had to restart with someone else....since then it's been quite the journey).
     
    Last edited by a moderator: Feb 14, 2020
Sorcerer's Place is an independent project run entirely by fans and for fans. Maintaining Sorcerer's Place and a stable environment for all our hosted sites requires a substantial amount of time and money on a regular basis, so please consider supporting us to keep the site up & running smoothly. Thank you!