1. SPS Accounts:
    Do you find yourself coming back time after time? Do you appreciate the ongoing hard work to keep this community focused and successful in its mission? Please consider supporting us by upgrading to an SPS Account. Besides the warm and fuzzy feeling that comes from supporting a good cause, you'll also get a significant number of ever-expanding perks and benefits on the site and the forums. Click here to find out more.
    Dismiss Notice
Dismiss Notice
You are currently viewing Boards o' Magick as a guest, but you can register an account here. Registration is fast, easy and free. Once registered you will have access to search the forums, create and respond to threads, PM other members, upload screenshots and access many other features unavailable to guests.

BoM cultivates a friendly and welcoming atmosphere. We have been aiming for quality over quantity with our forums from their inception, and believe that this distinction is truly tangible and valued by our members. We'd love to have you join us today!

(If you have any problems with the registration process or your account login, please contact us. If you've forgotten your username or password, click here.)

Biomutant - Interview @Gamingbolt

Discussion in 'Game/SP News & Comments' started by RPGWatch, May 12, 2021.

  1. RPGWatch

    RPGWatch Watching... ★ SPS Account Holder

    Jul 28, 2010
    Likes Received:
    [​IMG]Experiment 101 studio head Stefan Ljungqvist spoke with GamingBolt about Biomutant and talked about combat, traversal, the world, and more.


    Given the mixture of martial arts melee combat, shooting, and magical abilities in Biomutant's combat, it seems like there's a lot of focus on variety. Does that lend itself to build variety as well? How freely can players mix and match, or conversely focus entirely on one style?

    There absolutely is a lot of focus on variety! You can mix and match just as you like. You can use all weapons, all skills and any equipment with every character and combine their use as you wish.

    Based on all that has been shown so far, it seems like traversal is another area where the game is encouraging variety, and from various vehicles to things such as jetpacks and gliders, it looks like they're going to be plenty of options available to players. That said, do players have total freedom over choosing their preferred method of traversal, or are there sections of the world or within the story where specific traversal methods are necessary?

    Yes, certain parts of the game - for example the big archipelago area, some of it is even polluted, so you will need your skiff boat to travel. But in most parts of the world, you can use a large variety of mounts, jetpacks, flying creatures and such to travel. However, you can't use certain traversal options in all parts of the game - the Mek is for example only available in the Dead Zone.

    How much of an impact do players' choices have on the story and how it plays out? Can you tell us how many endings the game has?

    Yes. Biomutant has 2 major endings in terms of the main storyline around the Tree of Life. Additionally, the Tribe War has his own possible outcomes, depending on which tribe you allied with and how you acted towards other tribes. And many of other choices you made during your playthrough will be reflected on when the game comes to an end.

    Last edited by a moderator: May 12, 2021
Sorcerer's Place is a project run entirely by fans and for fans. Maintaining Sorcerer's Place and a stable environment for all our hosted sites requires a substantial amount of our time and funds on a regular basis, so please consider supporting us to keep the site up & running smoothly. Thank you!

Sorcerers.net is a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for sites to earn advertising fees by advertising and linking to products on amazon.com, amazon.ca and amazon.co.uk. Amazon and the Amazon logo are trademarks of Amazon.com, Inc. or its affiliates.