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Biomutant - Interview @Gamingbolt

Discussion in 'Game/SP News & Comments' started by RPGWatch, May 12, 2021.

  1. RPGWatch

    RPGWatch Watching... ★ SPS Account Holder

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    [​IMG]Experiment 101 studio head Stefan Ljungqvist spoke with GamingBolt about Biomutant and talked about combat, traversal, the world, and more.

    [​IMG]

    Given the mixture of martial arts melee combat, shooting, and magical abilities in Biomutant's combat, it seems like there's a lot of focus on variety. Does that lend itself to build variety as well? How freely can players mix and match, or conversely focus entirely on one style?

    There absolutely is a lot of focus on variety! You can mix and match just as you like. You can use all weapons, all skills and any equipment with every character and combine their use as you wish.

    Based on all that has been shown so far, it seems like traversal is another area where the game is encouraging variety, and from various vehicles to things such as jetpacks and gliders, it looks like they're going to be plenty of options available to players. That said, do players have total freedom over choosing their preferred method of traversal, or are there sections of the world or within the story where specific traversal methods are necessary?

    Yes, certain parts of the game - for example the big archipelago area, some of it is even polluted, so you will need your skiff boat to travel. But in most parts of the world, you can use a large variety of mounts, jetpacks, flying creatures and such to travel. However, you can't use certain traversal options in all parts of the game - the Mek is for example only available in the Dead Zone.

    How much of an impact do players' choices have on the story and how it plays out? Can you tell us how many endings the game has?

    Yes. Biomutant has 2 major endings in terms of the main storyline around the Tree of Life. Additionally, the Tribe War has his own possible outcomes, depending on which tribe you allied with and how you acted towards other tribes. And many of other choices you made during your playthrough will be reflected on when the game comes to an end.

    [...]
     
    Last edited by a moderator: May 12, 2021
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