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Battle Chasers: Nightwar - Review @Gaming Trend

Discussion in 'Game/SP News & Comments' started by RPGWatch, May 15, 2018.

  1. RPGWatch

    RPGWatch Watching... ★ SPS Account Holder

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    [​IMG]Gaming Trend reviewed Battle Chasers: Nightwar.

    [​IMG]

    It's no secret that I'm a big fan of Battle Chasers, both in game and comic form. While I was excited to sing the praises of the Battle Chasers: Nightwar PC release in October of last year, I did so while harboring a no small bit of disappointment that the Switch release was beyond my grasp. Fans waited eagerly month after month slipped away without the announcement of a Switch release date, like evenings spent by the fireside at the Harm's Way Inn. The wait is finally over and, at last, Battle Chasers: Nightwar has arrived on the Switch... and it is glorious.

    One of my biggest gripes about the original release was how much grinding was necessary, especially early on. I generally don't mind grinding; I actually quite enjoy the occasional battle-binge in order to power up my crew, but I felt this game initially took it a bit too far. After defeating a dungeon, I'd head back to town to heal up, then, instead of heading to the next story point, I'd immediately head right back to that same dungeon and beat it again, maybe even twice more, just so I could be strong enough to survive wherever I was supposed to head next. Replaying dungeons may be an important and valuable part of the game, but I felt that the constant need to immediately backtrack disrupted the flow of the game and story.

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    Last edited by a moderator: May 16, 2018
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