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Bard's Tale IV - Review @Christ Centered Gamer

Discussion in 'Game/SP News & Comments' started by RPGWatch, Feb 16, 2019.

  1. RPGWatch

    RPGWatch Watching... ★ SPS Account Holder

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    [​IMG]Christ Centered Gamer reviewed The Bard's Tale IV: Barrow's Deep.

    [​IMG]

    Okay. I've been harsh with Bard's Tale IV's puzzles, but now for where the game shines: the battle system. Combat here carries so many intricate factors I doubt I can give it justice, yet here I am to try. Encounters of the evil kind are inevitable. Similar to Checkers, combat is done in turns between your party and the enemy party. Which side goes first depends on who strikes first. You've got a limited number of moves (called opportunity) in your turn. Each character only has six abilities, five of which you personally equip. You get four moves, one movement option, and an item slot. Consider how these choices work in a group, though. A well rounded team needs complimentary attributes. In battle, your characters are assembled on a two rowed, four columned grid. Who's in front and who's in back in relation to your foes can put you in or or out of harm's way. Changing positions mid-battle costs opportunity too. Lastly, each attack has different areas of range, cooldowns, and/or charge times. Some attacks can be cancelled mid-charge by mental attacks. Equipped weapons and armor can alter some moves' behavior, and items grant advantages if chosen wisely. Now, I agree that this all sounds dense. It is, but it's a good kind of dense, at least to my tastes. I enjoyed the countless variables I had to turn the tides. It may not be everyone's cup of tea, but it was mine.

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    Last edited by a moderator: Feb 17, 2019
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