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Bard's Tale IV - Patch Plans

Discussion in 'Game/SP News & Comments' started by RPGWatch, Sep 20, 2018.

  1. RPGWatch

    RPGWatch Watching... ★ SPS Account Holder

    Jul 28, 2010
    Likes Received:
    [​IMG]The Bard's Tale IV: Barrows Deep has a patch plan. The first major patch is scheduled for the 21st September.


    The Bard's Tale IV: Barrows Deep Patch Road Map


    Hello everyone!

    First of all, thank you for your patience and for your ongoing support. We are here to update you on the short-term road map for The Bard's Tale IV so you can get a sense of what's coming. We had a few more problems during yesterday's release then we had hoped for, and we apologize for the inconvenience. We will try hard to solve all of your issues as fast as we can.

    One of the biggest concerns has been the delay in delivering the final keys of the game. Both our partners Crowdox and Xsolla faced a situation where these were not distributed as planned and it took them some time to sort it out. Our partners have assured us that all remaining issues should be resolved by today.

    We are also aware that some people are experiencing problems with dropping framerates, missing widescreen support, FOV sliders, or unusual high loading times between certain areas. In addition, a small amount of people are encountering a black screen on load. Thank you for all the feedback you have been provided so far, and we want to make sure you see what we are doing with it. Please take a look at our patch notes below for detailed information.

    We are working around the clock to solve these issues as soon as possible. Also, we would like to ask you to let us know if there are any other issues that influence your personal gaming experience in a negative way. We have spent a lot of love, time and effort into the development of The Bard's Tale IV: Barrows Deep, and there is no bigger reward for us than if you are enjoying it.

    The team at inXile

    Patch notes:

    Patch 1 - Est. Friday 9/21
    • We're starting initial work on improving load times to help people playing on non-SSD hard drives. There is more work to be done but it's a big focus of ours in the near future
    • Initial work on optimization and framerate improvements.
    • Auto-detection of hardware and adjustment of quality settings on initial load of the game. While there is currently auto-detection in the options menu, it wasn't happening automatically. The game defaults to Ultra settings which is likely causing FPS issues for those without high end hardware.
    • FOV adjustment slider.
    • Fixing wide-screen monitor support. This is part one of a two part plan.
    • First is getting the resolution settings working as intended followed by an art pass on the UI elements in patch 2.
    • Fixes for a few side quests that weren't triggering as intended
    • Fix to puzzle weapons where if a puzzle is solved on the weapon while it's equipped by a player, it will result in the puzzle reverting it's state to unsolved. As a workaround now, it can be solved in the inventory perfectly fine.
    • Optimization to Kaels Rudiment that dropped framerate while in combat
    • Fix in Magnar's Tower where a lever can be spammed in the shadow combat room that makes a bell hint unreadable
    • Fix for a softlock if a tutorial pops up when a player reads a note
    • Falkentyne's Fury will no longer persist on the players party team after a combat has ended.
    • Fix where the Strifespear's abilities don't play nicely with the Vanguard skill
    • Update to the save system that will allow players to delete saves as needed.
    • Fix for a bug where killing Charn Cultists with Falkentynes Fury, which would result in a soft lock.
    • Fix for spellpoints not updating correctly on the stat sheet when gear is equipped and unequipped.
    • Fix where in rare instances, activating a standing stone of gratitude before going into a combat can result in a soft lock
    • Fix for a duping item issue by replacing a non-stackable trinket with a stackable one.
    • Fix so MACO compass can't be spammed outside of combat, allowing for a stacked stun chance.
    • Fix where pausing the game during a cutscene after killing Yadis can cause the game to enter an unresponsive state.
    • Fix for the wraith where it shows 3 mana before summoning but actually costs 4 mana.
    • Other smaller fixes
    Last edited by a moderator: Sep 21, 2018
  2. Kiwi Gems: 3/31
    Latest gem: Lynx Eye


    Jun 19, 2003
    Likes Received:
    I've posted this on InXile's own forum, with no answer in the thread, nor has anything shown up elsewhere. I want a DVD / pair of them, to install from, even if I pay a couple of dollars extra.
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