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Baldur's Gate - Retrospective Review @ Hollywood Reporter

Discussion in 'Game/SP News & Comments' started by RPGWatch, Dec 24, 2019.

  1. RPGWatch

    RPGWatch Watching... ★ SPS Account Holder

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    [​IMG]The Hollywood Reporter looks back at Baldur's Gate:

    [​IMG]

    Baldur's Gate' at 21: How a Small Team Made a "Smoking Pile" Into a Gaming Classic

    The iconic role-playing game's original programmers detail the long, bug-ridden road to the screen.

    On Dec. 21, 1998, BioWare and Black Isle Studios released their fantasy role-playing game Baldur's Gate on PC and Mac devices. The game debuted amid the Western fantasy game drought of the 1990s, as fans were looking for something deliciously meaty to sink their teeth into. Fallout had just captured players' imaginations a year prior and offered a view of the post-apocalyptic playground they'd soon be exploring for years to come, but despite its high quality and exciting storyline, the game simply wasn't for everyone.

    That's when a small Canadian development team by the name of BioWare stepped in to take a shot at creating the type of Western fantasy title the gaming industry seemed so bereft of at the time, an ambitious new IP titled Baldur's Gate. The Hollywood Reporter spoke with a number of the original game's creators for a journey through what made this seminal fantasy adventure an enduring (and endearing) classic, from the idea that Western RPGs were "dead" to the team importing their own custom Dungeons and Dragons characters into the adventure for a set of "ready-made" protagonists.

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    Last edited by a moderator: Dec 24, 2019
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