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Baldur's Gate 2: EE - Patch 1.2.2030

Discussion in 'Game/SP News & Comments' started by RPGWatch, Nov 22, 2013.

  1. RPGWatch

    RPGWatch Watching... ★ SPS Account Holder

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    [​IMG]Overhaul Games has news on the Baldur's Gate 2: EE forums that a new patch is available. Here are the details.

    There's an update for Baldur's Gate II: Enhanced Edition for Windows and Mac. As with any update, expect the download speed to be a little slow for a bit while it uploads to our servers.

    The big "headliners" here are the memory leaks people reported that caused corruption of saved games, and creature spawns being lost during reload. A full list is below:

    Patch 1.2.2030
    Performance Improvements
    #7036: Memory leaks with ground piles no longer an issue
    #6994: Saving the game from the "Quit Game" menu now generates a proper screenshot and portraits for the Load Game screen
    #6902: The game UI no longer flashes on screen before starting the game (Black Pits II).
    #7047: Pressing the up or down arrows on the Record screen no longer crashes the game.
    General Enhancements
    #7010: Action icons are now much more clearly active or inactive (active buttons are no longer gray-scaled).
    #7011: Multi-class kit names now display correctly in the statistics panel of the Record screen (Jaheira's classes, for example, now list "Fighter" and "Druid" instead of "Fighter/Druid" and "Fighter/Druid").
    #4605: Creature spawns no longer disappear when loading a saved game.
    #6942: Speaking characters now display the white feedback circle under their avatars regardless of the setting in Options > Gameplay > Feedback.
    #6991: The Options screen from the main menu now displays the game logo correctly.
    #7026: Neera now waits near the entrance to the Hidden Refuge if you refuse to let her join the party in the Wild Forest.
    #7032: Neera's "Wooden Horse Necklace" is now properly treated as a magical protection item.
    #7048: The blindness effect during the Blinding Sun trial now correctly offers a saving throw.
    #7040: The collarbell's deafness effect now wears off properly after resting.
    #7046: NPC dialogue loop with Hexxat, Dorn, and Rasaad closed in the Underdark.
    #7014: Timmoth's dialogue no longer forms an infinite loop (Black Pits II).
    #6955: Bards with the Set Spiked Trap high-level ability may now correctly set the trap. (Requires a new game to take effect if your bard is already at least level 24.)
    #7008: Timmoth's dialogue no longer displays "no valid replies or links" after talking about a confrontation with the Winged (Black Pits II)
    #7027: Hexxat no longer talks to herself while talking to Haer'Dalis.
    #7053: Dorn's patron is no longer mentioned during Bodhi's scene if Dorn has no patron at that point.
    #7059: Hexxat no longer teleports away during the Bodhi "kidnapping" sequence.
    #7061: Dragomir no longer disappears after resting in another area.
    #7062: Dorn no longer repeats his post-sparring romance talk after the player rejects his advances.
    #7068: Stannel no longer gives away the ending like a jerk (Black Pits II).
    #7071: Hexxat no longer bugs the player to hurry up and get to Dragomir's Tomb...if the player is already there.
    #7072: The new (EE) NPCs no longer appear as options in Phaere's dialogue if they are not currently in the party.
    #7087: Wilson's claws are now flagged as magical weapons.
    #7088: Dennaton no longer transports into the arena by the effects of Striv's Wrangler (Black Pits II).
    #6165: Slings and throwing daggers no longer grant a THAC0 bonus from Strength.
    #7076: Weapon Mastery (as well as High Mastery and Grand Mastery) now grants the correct (as advertised) bonuses to THAC0, Damage, and APR.
    #7097: Fallen Rangers and Dragon Disciples now list their correct class names on the Record screen and in their Kit Descriptions.​
     
    Last edited by a moderator: Sep 19, 2015
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